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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Diesa Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears baggy grey pantaloons and a black scarf. Her brown hair is slicked back into a classic pompadour. She wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a minor phobia of water and hates getting wet.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Flaws: Insomniac, Fearful, Disease. Bonds: Rich. Occupation: Spy

Voice: Soothing and warm

Attributes [hide]

Diesa Bloodkith, Female Dwarf Paladin 2
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)11 (+0) 11 (+0)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 280 gp.


Social Check DCs


Rimmon Power, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an entirely black suit with grey socks and a vest with buckled shoes. His hair is white and curly. His eyes are likewise gold.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His job bores him to no end. He has decided to make it more interesting.

History: He was born into a rich family. A few years later when the south was not economically sound they moved to his current location. He now travels the world, in search of power and loot.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Bonds: Adventurer, Criminal record, Rich, Immigrant. Occupation: Tailor

Voice: Booming voice

Attributes [hide]

Rimmon Power, Male Tiefling Barbarian 8
Medium (5'6") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 71 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Athletics +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +3

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her orange fur is kept up in a ponytail inside a feathered hat. She has green eyes.

Personality: She likes to make people angry or surprised. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: She was born at the edge of vast island. A gifted student she started as a Animal Trainer, but she got bored and became a Shepherd. She ran away from her former home and has been making her living as a Shepherd for the past few years.

Motivation: Balancing her hectic life and new Shepherd responsibilities is difficult; and she is unsatisfied with her job

Ideals: Artistic. Flaws: Antagonistic. Bonds: In love, Nature, Job. Occupation: Shepherd

Voice: Rhymes sentences (sorry)

Attributes [hide]

Great In the Wind, Female Tabaxi Sorcerer 1
Medium (6'5") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)14 (+2) 11 (+0)17 (+3)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 100 gp.


Social Check DCs


Ozyman Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He likes to wear ponchos typically of a light white in addition to tight pants. His whole body is exceptionally muscular. He wears his brown hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As long as the job gets done he does not care how it got done.

History: He got into the Architect business at a young age. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: He desires power and/or immortality; and further expansion of business

Ideals: Professionalism. Flaws: Insane. Bonds: Immigrant, Job, Adventurer. Occupation: Architect

Voice: Uses sign language

Attributes [hide]

Ozyman Stoutman, Male Halfling Warrior 7
Small (3'1") Halfling, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 64 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)14 (+2) 12 (+1)12 (+1)
Skills Performance +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Terran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp. Silver comb with moonstones (900 gp).


Social Check DCs

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