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NPC Generator

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Advanced [show]


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing colorful clothing, dressed as a Miller. His fur is white and curly. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also is a firm believer in the manly ideal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Flaws: Cynical, Impulsive, Disease. Bonds: Immigrant, Rich. Occupation: Miller

Voice: Gruff and masculine

Attributes [hide]

Emerald In the Wind, Male Tabaxi Druid 4
Medium (5'6") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)13 (+1) 8 (-1)12 (+1)
Skills History +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Trynnicus Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black armored body suit, with a simple green line shooting up and back down. His crest, while still mostly green, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Trynnicus studied abroad. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His religion dominates his actions; and meet up once more with his childhood friend

Ideals: Gifted. Bonds: Job, Religious, Adventurer. Occupation: Shepherd

Voice: Gruff and masculine

Attributes [hide]

Trynnicus Baharoosh, Male Dragonborn Druid 9
Medium (6'2") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 41 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)9 (-1) 14 (+2)16 (+3)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1800 gp. Citrine (60 gp). Freshwater pearl (11 gp). Rose (60 gp). Chalcedony (60 gp). Alexandrite (900 gp). Sard (60 gp). Banded agate (11 gp). Sardonyx (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zedaar Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'7" northern man, he wears black trousers with brown and tan striped suspenders. He wears various colorful collared shirts. His crest is red and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He dislikes all the random violence that takes place in the north. Energy wise he seems alert and responsive.

History: He was born at the edge of vast forest. His childhood dream was to be a Guard, but he was a colossal failure. He's also a talented Guard, but doesn't like to broadcast it.

Motivation: To settle down with his crush; and he'd like to take his coworkers down a peg

Ideals: Pacifist, Professionalism. Bonds: Nature, Job, Has a crush. Occupation: Ploughman

Voice: Slurs words

Attributes [hide]

Zedaar Beryntolthropal, Male Dragonborn Expert 2
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)9 (-1) 16 (+3)15 (+2)
Skills Acrobatics +4, History +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +1

Possessions: 1700 sp. A silver and pearl hairclip (60 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Carved bone or ivory statuette (60 gp).


Social Check DCs


Kaladan Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a weathered and beat up set of banded mail beneath an oversized black coat. He wears a feathered hat to hide his balding. His eyes are gold and he is always smoking a pipe.

Personality: He is irascible and easily irritated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a criminal king-pin and mafia family While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to trick people and travel the world for free.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Criminal record. Occupation: Cook

Voice: Low range voice

Attributes [hide]

Kaladan Akambherylliax, Male Dragonborn Warrior 9
Medium (6'8") Dragonborn, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 47 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 11 (+0)9 (-1) 12 (+1)7 (-2)
Skills Animal Handling +4, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4

Possessions: 900 gp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Black velvet mask with numerous citrines (130 gp). Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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