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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Ar-Pratu Gladstone, Male Half-Orc [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He is almost excessively polite to everyone, even when angry. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a white middle class family as the only child. He worked as a nervous Junk Dealer and found it very stressful. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs

Ideals: Joker. Flaws: Shy, Mundane. Bonds: Job, Religious. Occupation: Junk Dealer

Voice: Scandinavian accent

Attributes [hide]

Ar-Pratu Gladstone, Male Half-Orc Barbarian 1
Medium (6'5") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)4 (-3) 14 (+2)9 (-1)
Skills Investigation -1, Nature -1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 90 gp.


Social Check DCs


Pushkrimp Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. His white hair is heavily combed to the right. His eyes are likewise violet.

Personality: Pushkrimp speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Pushkrimp lived on a farm with his father, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Insane. Bonds: Poor, Criminal record, Family, Military. Occupation: Carpenter

Voice: growls and snarls, animalistic

Attributes [hide]

Pushkrimp Myerscough, Male Half-Orc Rogue 10
Medium (5'7") Half-Orc, Lawful Evil (CR 10)
Armor Class 11
Hit Points 30 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)8 (-1) 8 (-1)10 (+0)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +4

Possessions: 2400 gp.


Social Check DCs


Zepar Prudence, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are red.

Personality: He is very quiet and rarely speaks above a whisper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Rich, Nature. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Zepar Prudence, Male Tiefling Barbarian 3
Medium (5'8") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)8 (-1) 9 (-1)16 (+3)
Skills Medicine +1, Performance +5
Senses Passive Perception 9
Languages
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Anastrianna Erenaeth, Female Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman sports blue clothing, slightly heavier than average wear. Her blonde hair is knotted and matted. She wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Anastrianna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.

Motivation: A strong sense of loyalty to Elven people; and obtaining odd cultural elven artifacts is her passion

Flaws: Insomniac, Racist. Bonds: Adventurer, Religious. Occupation: Healer

Voice: Pirate accent

Attributes [hide]

Anastrianna Erenaeth, Female Elf Adept 3
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)14 (+2) 16 (+3)12 (+1)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven, Gnome, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 10 pp.


Social Check DCs

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