Raer Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This man wears a tan cloak and cross-gartered green stockings, and sports empty pouches on his belt. He keeps his chestnut hair in a pixie cut. His gray eyes dart from person to person.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not believe in violence as a means to an end. He is a dedicated Roofer but believes his peers are too gung-ho.
History: He was born in the west, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Raer took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He left for the west, certain he would find work there.
Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Pacifist. Bonds: Immigrant, Nature, Family. Occupation: Roofer
Voice: Smoker's lung
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 15 (+2) | 17 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Ignan, Gnome, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Obsidian (4 gp).
Bundrigo Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. He has a small bristly mustache and wavy blonde hair. He wears large thick round spectacles.
Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He receives visions of the future at random moments
History: He served in the navy to pay for his family's outstanding loans. He was taken as a slave by a traveling circus and forced to perform He left for the east, certain he would find work there.
Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army
Ideals: Gifted. Bonds: Poor, Immigrant, Job, Military, Slave. Occupation: Locksmith
Voice: Uses sign language
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 42 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +5
Possessions: 2000 gp. Violet garnet (1200 gp). Jasper (20 gp). Azurite (10 gp). Jade (110 gp). Bloodstone (20 gp). Rhodochrosite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Numba Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She has a large blue mantle and cape that has been intricately interwoven into her brown robe. Her hair is cut close to her head. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She takes great joy in being the best Spy in town.
History: Numba lived on a farm with her father, near the main road leading to a nearby town. Her family was turned out during the war. She and her family wandered west to less war torn lands. Due to her spouse's obsession with being a Knight they were divorced and she won custody of their daughter. She worked as a Spy, and she later adopted a second daughter.
Motivation: Her relatives are trying to arrange a marriage.
Flaws: Insomniac, PTSD. Bonds: Guardian, Job, Family. Occupation: Spy
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 7)
Armor Class 12
Hit Points 60 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 18 (+4) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Gnoll, Druidic
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 700 gp.
Thava Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears baggy green pantaloons and a black scarf. Her rusty crest is heavily combed to the left. She wears large thick round spectacles.
Personality: She is mildly Dragonborn supremacist, though she does not identify as such. She also has developed a complete distrust of the Barber profession.
History: She served in the navy to pay for her family's outstanding loans. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.
Motivation: Revenge; and wants to open a new tavern
Flaws: Racist. Bonds: Job, Military, Criminal record, Enemies. Occupation: Layabout
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 19)
Armor Class 12
Hit Points 98 (19d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +8 / 5d8+2, Ranged +8 / 5d8+2, Grapple +10
Possessions: 1500 pp. Brown-green garnet (160 gp). Bloodstone (60 gp). Fire opal (900 gp). Citrine (60 gp). Red spinel (160 gp). Blue sapphire (900 gp). Hematite (13 gp). Brown-green garnet (160 gp). Carnelian (60 gp). Tiger eye turquoise (13 gp). Azurite (13 gp). Golden yellow topaz (200 gp). Violet garnet (200 gp). Aquamarine (200 gp). Deep blue spinel (200 gp). 1 Major magic item.
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Their contribution stands as a beacon of hope for all adventurers!

