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NPC Generator

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Advanced [show]


Ortegar Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dark leathers with embroidery. He wears his red hair up. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a great chef.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Ortegar Littlefoot, Male Halfling Paladin 12
Small (3'2") Halfling, Chaotic Evil (CR 12)
Armor Class 15
Hit Points 84 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)12 (+1) 11 (+0)9 (-1)
Skills Persuasion +3, Stealth +8
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +2 / 3d10-2, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 1000 gp. Rhodochrosite (14 gp). Black pearl (1100 gp). Eye agate (14 gp). Deep blue spinel (1100 gp). Silver pearl (160 gp). Malachite (14 gp).


Social Check DCs


Lone Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'8" and muscular, this southern man wears rags and sports a simple walking cane. He has cinnamon fur. His copper eyes are passionate and lively.

Personality: He can speak with the recently deceased. The war was a terrible time for him, and Lone does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Poor, Military, Immigrant. Occupation: Carpenter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Lone Of Storm, Male Tabaxi Ranger 3
Medium (6'8") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs


Theodoric Blackwood, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a club. His tied-back hair is silver. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Persistence, Joker. Flaws: Fearful. Bonds: Rich, Adventurer. Occupation: Farmer

Voice: Scandinavian accent

Attributes [hide]

Theodoric Blackwood, Male Human Adept 11
Medium (5'11") Human, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 65 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 15 (+2)10 (+0) 16 (+3)13 (+1)
Skills Arcana +4, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 370 pp. 1 Minor magic item.


Social Check DCs


Eldeth Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'3" and wears just a grey suit. Her auburn hair is heavily combed to the left. She has gleaming, smiling violet eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Eldeth was born the youngest of three triplets. After coming to the age of reason, Eldeth took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has built up a small fortune and can afford her own way.

Motivation: She doesn't get along with people that don't share her tastes; and find a way to reverse the transformation of her sister

Ideals: Gifted, Impeccable. Bonds: Family, Enemies, Rich. Occupation: Detective

Voice: Rolls R's

Attributes [hide]

Eldeth Dankil, Female Dwarf Expert 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)11 (+0) 10 (+0)11 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 150 gp. 1 Half-Plate.


Social Check DCs

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