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NPC Generator

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Advanced [show]


Torbera Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She has always had a great fascination with Tiefling culture. She has all her life been fascinated with writing.

History: Born in a small village she learned the ways of the warrior from her mother. She was taken as a slave by a traveling circus and forced to perform Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Torbera fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is currently in port desperately looking for someone to get her out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Fighting. Flaws: Racist. Bonds: Slave. Occupation: Server

Voice: Cold and demanding tone

Attributes [hide]

Torbera Bloodkith, Female Dwarf Cleric 8
Medium (3'9") Dwarf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 43 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)15 (+2) 10 (+0)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Giant
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 8000 sp. Malachite (14 gp). Azurite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gillyd Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: 4'3" and muscular, this western woman is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She has styled her red hair well, parting it to the left. Her eyes are green.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Barkeep arts, while her mother instructed her in etiquette, music and courtly manner. After coming to the age of reason, Gillyd took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has built up a small fortune and can afford her own way.

Motivation: Many goblins want her driven away; and she is greedy

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Barkeep

Voice: Scandinavian accent

Attributes [hide]

Gillyd Aranore, Female Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)13 (+1) 5 (-3)9 (-1)
Skills Arcana +3, Intimidation +1
Senses Passive Perception 7
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 320 gp.


Social Check DCs


Valanthe Withrethin, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is light but she possesses many black ritualistic tattoos. She dresses like a well dressed Barkeep does. Her black hair is cut short with large spiked bangs in the front. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She always tries to repair and not replace. It was this mentality that drove her into the Barkeep business.

History: Valanthe was born in the west. At a young age she loved to build and create. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She used her abilities to travel the world and help people.

Motivation: She's looking for her big break; and expand her business

Ideals: Persistence, Philantrophist. Flaws: Depressed. Bonds: Job, Adventurer. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Valanthe Withrethin, Female Half-Elf Ranger 13
Medium (5'8") Half-Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 77 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)6 (-2) 8 (-1)8 (-1)
Skills Arcana +2, History +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. Red spinel (60 gp). Alexandrite (300 gp). Chrysoprase (80 gp). Violet garnet (300 gp). Rock crystal (80 gp). Hematite (15 gp). Rich purple corundum (500 gp). Golden yellow topaz (300 gp). Freshwater pearl (15 gp). Jacinth (7000 gp). Red spinel (60 gp). 1 Minor magic item.


Social Check DCs


Ermina Blakeley, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears dark leathers with embroidery. Her silver hair is braided into rings. Her green eyes peer out from beneath her feathered brown hat.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Ermina was raised in a hard working conservative environment. When money was particularly tight she was walking through alleys when she overheard a Sculptor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She then took over the family business and is one of the better Sculptor for hire.

Motivation: To be a Architect again.

Ideals: Joker, Impeccable. Bonds: Job, Poor. Occupation: Sculptor

Voice: Sighs a lot, exhausted

Attributes [hide]

Ermina Blakeley, Female Human Barbarian 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 42 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 15 (+2)9 (-1)
Skills Intimidation +1, Stealth +4
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Blue quartz (13 gp). Hematite (13 gp). Tourmaline (40 gp). Sard (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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