Sutha Blakeley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is light but she possesses many red ritualistic tattoos. She is wearing a long, black, dusty cloak. She wears her black hair up in a very large beehive style do. Her green eyes have a joyful gleam in them most of the time.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She comes from a rich southern family. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Flaws: Shy, Impulsive. Bonds: Rich, In love, Adventurer. Occupation: Miller
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Orc, Celestial, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 40 pp.
Cairn Soft, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to fit into much smaller and tighter spaces than normal.
History: He was born several months after his mother was called into army service. His mother had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Baker.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Fighting, Gifted. Bonds: Rich, Military, Job. Occupation: Baker
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 15)
Armor Class 12
Hit Points 103 (15d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
Possessions: 400 pp. Sapphire pendant on gold chain (1600 gp). Brass mug with jade inlays (500 gp). A roughly beaten golden orb (90 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Embroidered and bejeweled glove (4000 gp). Jeweled gold crown (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item. 1 Minor magic item.
Kansif Southey, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She is wearing a tight white one piece outfit complete with pants, hood, and a cape. Her blonde hair is cut short. She has amber eyes.
Personality: Her tongue was cut out and she uses sign language. She cannot resist a sob story and will often dote over anyone who has one.
History: Born in the west to a Performer, Kansif learned a great deal about her father's area of expertise. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To protect her home; and find a way to reverse the transformation of her brother
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Family, Guardian. Occupation: Performer
Voice: Smoker's lung
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 90 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
Possessions: 1600 gp. Aquamarine (400 gp). Rose (70 gp). Violet garnet (400 gp). Carnelian (70 gp). Malachite (13 gp). Onyx (70 gp). Chrysoberyl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Immeral Berevan, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long blonde hair reaches down to his waist. His fierce hazel eyes like to dwell on things.
Personality: He is mildly Elf supremacist, though he does not identify as such. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in a small forest village. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Athletic. Flaws: Racist. Bonds: Rich, Adventurer, Nature. Occupation: Architect
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 7 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 3 (-4) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2600 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


