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NPC Generator

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Advanced [show]


Purban Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has dyed his greying brown hair a little too much giving a sharp brown color. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Mercenary, his mother struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his old friends

Ideals: Impeccable. Flaws: Shy, Secretive. Bonds: Poor, Adventurer. Occupation: Jeweler

Voice: Timid voice

Attributes [hide]

Purban Strongbones, Male Halfling Rogue 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)15 (+2) 7 (-2)13 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 8
Languages Common, Halfling, Celestial, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. Red spinel (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Arnold Sandoval, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He typically wears violet cloth garments or leather armor. His hair is short and blonde. His fierce gray eyes like to dwell on things.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a plains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Junk Dealer.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Gifted, Logical. Flaws: Mundane. Bonds: Nature, Job. Occupation: Junk Dealer

Voice: Laughs frequently while speaking

Attributes [hide]

Arnold Sandoval, Male Half-Elf Bard 11
Medium (5'2") Half-Elf, True Neutral (CR 11)
Armor Class 8
Hit Points 43 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)11 (+0) 16 (+3)14 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 3d8-1, Ranged +2 / 3d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: Rich purple corundum (500 gp). Violet garnet (1200 gp). Amethyst (60 gp). Chrysoprase (50 gp). Moonstone (50 gp). Banded agate (5 gp).


Social Check DCs


Pelt In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown fur is heavily combed to the left. He has hazel eyes.

Personality: Calm and collected, he is a well trained Sailor. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: When he was but 5 years old his parents immigrated from the east. He moved from fad to fad and when he turned 15 he discovered singing. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Halfling compassion; and to be a laborer again

Ideals: Artistic, Persistence. Flaws: Racist. Bonds: Immigrant, Job. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Pelt In the Wind, Male Tabaxi Warlock 6
Medium (6'9") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)17 (+3) 14 (+2)16 (+3)
Skills Deception +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Goblin, Gnoll, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Helen Ramsey, Female Human [Permalink]

Personal [hide]

Description: Standing 5'7", this woman is generally shirtless and showing off her tattooed chest. Her golden hair is thinning but still full. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Helen was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Find a way to reverse the transformation of her sister; and doesn't want to be a animal trainer and was forced into it by her family

Ideals: Joker, Logical. Bonds: Poor, Adventurer, Family. Occupation: Animal Trainer

Voice: Spanish accent

Attributes [hide]

Helen Ramsey, Female Human Bard 6
Medium (5'7") Human, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)15 (+2) 15 (+2)12 (+1)
Skills Athletics +5, Insight +5
Senses Passive Perception 12
Languages Common, Draconic, Ignan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs

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