Rangrim Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His brown hair is still thick. His amber eyes are passionate and lively.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He would rather hide behind his crafts than deal with other people.
History: He was born to loving parents in a slum to the north. Rangrim was born on a far northern forest where he grew up under the tutelage of his mother, an expert Navigator. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to raise his children well.
Ideals: Artistic. Flaws: Secretive, Shy. Bonds: Poor, Immigrant. Occupation: Navigator
Voice: Jittery and nervous
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 600 sp.
Maynild Marston, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her blonde hair is wavy and long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is skeptical of what others tell her and is slow to trust.
History: Maynild lived on a farm with her mother, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Maynild took refuge in the large cave and found the beat up bow and armor she uses now. By chance she met her sister recently and the two have been together since.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and several ex partners dislike her way of doing things and want revenge
Flaws: Shy. Bonds: Rich, Adventurer, Family, Nature, Enemies. Occupation: Fortune-teller
Voice: Whispers
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 17 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Druidic, Gnoll, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Art In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a pastel and green handkerchief worn on his left side. He wears his beige fur down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.
Personality: Overbrimming with self-confidence, Art isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to loving parents in a slum to the north. There was a wharf not far from home where he often wandered off to fish. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Meet up once more with his childhood friend; and nothing but the best is good enough for him
Ideals: Impeccable, Philantrophist. Bonds: Poor, Nature, Adventurer. Occupation: Brewer
Voice: Whispers
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 600 gp. Citrine (20 gp). Rich purple corundum (700 gp). Jet (140 gp).
Thradal Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many black ritualistic tattoos. He wears a brown coat over a black low-cut shirt, and a Stetson hat upon his head. His long brown hair is drawn into a two foot long braid. He has several tiny jet earrings on each ear.
Personality: He snorts whenever he laughs or is feeling confident. He is a font of random trivia from the lore and stories he has discovered
History: He was born into a rich family. His mother was a soldier and died while he was still young. Thradal was left his mother's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Logical, Entrepeneur. Bonds: Rich, Military, Job. Occupation: Map Maker
Voice: Loud with bravado
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 47 (11d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 390 pp. Jeweled gold crown (5000 gp). Golden circlet with four aquamarines (2000 gp).
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