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NPC Generator

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Advanced [show]


Raymond Hayley, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Fletcher does. He is muscular with a powerful set of arms. His black hair and beard is wavy and long. His brown unseeing eyes seem to look past you.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the east, but his parents moved at a very young age to the north. Like his mother and his sister before him, after school he went straight into learning to become a Fletcher. He then took over the family business and is one of the better Fletcher for hire.

Motivation: He'd like to take his coworkers down a peg; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable. Flaws: Disease. Bonds: Job, Slave, Immigrant. Occupation: Fletcher

Voice: Jittery and nervous

Attributes [hide]

Raymond Hayley, Male Human Commoner 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)17 (+3) 7 (-2)15 (+2)
Skills Perception +0, Stealth +1
Senses Passive Perception 11
Languages Common, Abyssal, Gnome, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 800 sp.


Social Check DCs


Kody Tindall, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fighting clothing, which leaves very little to the imagination. With bright white hair and a scraggly beard. His eyes are gray.

Personality: He is calm most of the time but flees social interaction. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.

History: The child of a Performer, who enjoyed hunting, Kody was taken on many hunting expeditions. Kody liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Nature. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Kody Tindall, Male Human Warrior 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)12 (+1) 16 (+3)12 (+1)
Skills Athletics +3, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +5

Possessions: 80 gp.


Social Check DCs


Vola Eastaughffe, Female Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender woman wears a simple burlap shirt and baggy pants. She conceals her greataxe with her veritable burlap sack of a shirt. Her hair is brown and curly. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Vola is depressed about a lot of things. She tends to be a nihilist. She is harsh and unforgiving.

History: She was born to a criminal king-pin and mafia family She moved out west to avoid the crime she committed. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She seems to be bored by most things; and to end her boredom

Flaws: Depressed, Antagonistic, Mundane. Bonds: Criminal record, Guardian. Occupation: Slave Trader

Voice: High pitched and raspy

Attributes [hide]

Vola Eastaughffe, Female Half-Orc Paladin 13
Medium (5'9") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 120 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 11 (+0)5 (-3)
Skills Persuasion +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 4000 gp. A roughly beaten golden orb (120 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Solid gold idol (600 gp). Gold dragon comb with red garnet eye (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vonana Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: She wears grey painted combat armor at almost all times. She is physically well-built. Her white hair is cut short with large spiked bangs in the front. Her eyes are a pleasant green.

Personality: Calm and collected, she is a well trained Priest. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born to a criminal king-pin and mafia family She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has passion for adventuring and risk; and someone believes her a fraud

Bonds: Job, Criminal record, Enemies, Adventurer. Occupation: Priest

Voice: Creaky witch voice

Attributes [hide]

Vonana Torevir, Female Dwarf Bard 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)9 (-1) 15 (+2)14 (+2)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 320 gp.


Social Check DCs

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