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NPC Generator

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Advanced [show]


Hugh Hartford, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his left hand. He wears a feathered hat to cover his moderate length golden hair. His amber eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by giants. Hugh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has money and likes to spend it

Ideals: Gifted, Pacifist. Bonds: In love, Rich, Enemies. Occupation: Locksmith

Voice: Loud with bravado

Attributes [hide]

Hugh Hartford, Male Human Monk 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)13 (+1) 16 (+3)8 (-1)
Skills Arcana +3, Performance +1
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Flame On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dark leathers with embroidery. His yellow fur is knotted and matted. He has several tiny ruby earrings on each ear.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better kind of golem.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Bonds: Rich, Adventurer, Military. Occupation: Jeweler

Voice: Spits words with contempt

Attributes [hide]

Flame On the Water, Male Tabaxi Warrior 12
Medium (5'0") Tabaxi, Neutral Evil (CR 12)
Armor Class 12
Hit Points 77 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills History +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 200 pp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Embroidered and bejeweled glove (3000 gp). A roughly beaten golden orb (180 gp). Sapphire pendant on gold chain (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Fire opal pendant on a fine gold chain (900 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kildrak Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears brown trousers with black and grey striped suspenders. He wears various colorful collared shirts. His skin is fair and his fingers are delicate and long. His white hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He invites people to come help in his community garden.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep.

Ideals: Justice, Philantrophist. Flaws: Insomniac, Disease. Bonds: Nature. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

Kildrak Dankil, Male Dwarf Cleric 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)12 (+1) 8 (-1)15 (+2)
Skills Animal Handling +1, Performance +4
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. 1 Banded mail.


Social Check DCs


Xanaphia Callan, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'8". She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her blonde hair is drawn into a tight pony tail with a cross scrunchie. Her brown eyes are passionate and lively.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an athlete and attended two major summer competitions. She never won. She now owns her own business.

Motivation: Several ex partners dislike her way of doing things and want revenge; and wants to open a new tavern

Ideals: Gifted, Athletic. Flaws: Depressed. Bonds: Rich, Job, Enemies. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Xanaphia Callan, Female Half-Elf Fighter 11
Medium (4'8") Half-Elf, True Neutral (CR 11)
Armor Class 12
Hit Points 73 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)10 (+0) 17 (+3)13 (+1)
Skills Arcana +4, Athletics +7
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +7

Possessions: 1400 gp. 1 Minor magic item.


Social Check DCs

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