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Advanced [show]


Flame Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she usually wears her pastel robe and has her dagger always slung over her shoulder. Her brown fur is smooth and relatively long. She wears a mask on her face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Flame would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born in the west her family was never financially stable. Brilliant and gifted she never wanted to apply herself. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She feels that her past leaves her morally obligated to help; and she has comitted a past crime that haunts her to this day

Ideals: Gifted. Flaws: Secretive. Bonds: Military, Poor, Criminal record. Occupation: Priest

Voice: Booming voice

Attributes [hide]

Flame Of Claws, Female Tabaxi Aristocrat 2
Medium (5'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Performance +5
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1300 sp. Amethyst (120 gp). Banded agate (16 gp). 1 Masterwork Common Melee.


Social Check DCs


Akta Dread, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is wearing colorful clothing, dressed as a Painter, and sports empty pouches on her belt. Her silver hair is kept up in a ponytail inside a wide-brimmed hat. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Akta speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Flattery will make her almost putty in your hands.

History: She comes from a rich eastern family. She has had some formal singing training, and achieved minor success. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To unite with her brother; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Artistic. Flaws: Insane, Selfish. Bonds: Rich, Family. Occupation: Painter

Voice: Boston accent

Attributes [hide]

Akta Dread, Female Tiefling Aristocrat 1
Medium (6'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)8 (-1) 13 (+1)16 (+3)
Skills Nature +1, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gormogord Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large red mantle and cape that has been intricately interwoven into his green robe. His silver hair is still thick. His eyes are green and he is always smoking a pipe.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he is greedy

Flaws: Shy. Bonds: Immigrant, Rich, Adventurer. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Gormogord Kettlewhistle, Male Halfling Sorcerer 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 27 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 7 (-2)13 (+1)
Skills Animal Handling +1, Persuasion +4
Senses Passive Perception 8
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 1000 sp. Violet garnet (900 gp). Banded agate (14 gp).


Social Check DCs


Tricking Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears bulky pastel painted plate armor and is in decent physical shape. His red fur is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Tricking enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To share knowledge with the world; and he has passion for adventuring and risk

Ideals: Disciplined, Logical. Flaws: Hedonist. Bonds: Military, Adventurer. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Tricking Of Clay, Male Tabaxi Monk 9
Medium (5'5") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 74 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)17 (+3) 11 (+0)11 (+0)
Skills Investigation +6, Religion +6
Senses Passive Perception 10
Languages Common, Giant, Sylvan, Draconic
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 90000 cp. Alexandrite (600 gp). Deep blue spinel (600 gp). Brown-green garnet (90 gp). 1 Minor magic item.


Social Check DCs

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