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NPC Generator

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Advanced [show]


Morg Huckabee, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. He sports a long silver beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a hateful person. He taunts others and blames them for his problems. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the south. His parents enrolled him in a Expert school at a young age so that he could practice his druidic talents. He left for the south, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and revenge

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Enemies, Immigrant. Occupation: Dilettante

Voice: Soft and melodious

Attributes [hide]

Morg Huckabee, Male Half-Orc Expert 8
Medium (6'10") Half-Orc, Chaotic Good (CR 8)
Armor Class 11
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)9 (-1) 11 (+0)16 (+3)
Skills Deception +6, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1300 gp. Brown-green garnet (70 gp). Malachite (15 gp). Red-brown spinel (70 gp). 1 Minor magic item.


Social Check DCs


Dondon High-hill, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. He keeps his long red hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is afraid of women and trembles around them

History: Dondon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the south was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Insane, Shy. Bonds: Poor, Immigrant. Occupation: Ploughman

Voice: Soothing and warm

Attributes [hide]

Dondon High-hill, Male Halfling Bard 4
Small (3'0") Halfling, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)9 (-1) 14 (+2)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Nissa Timbers, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She dresses like a well dressed Locksmith does. Her auburn hair is smooth and relatively long. Her eyes are brown and catlike.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is able to fit into much smaller and tighter spaces than normal.

History: She served in the navy to pay for her family's outstanding loans. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has achieved small success as a Locksmith.

Motivation: Wants to open a new tavern; and expand her business

Ideals: Persistence, Gifted. Bonds: Job, Military, Debt. Occupation: Locksmith

Voice: Pronounces O like U

Attributes [hide]

Nissa Timbers, Female Gnome Monk 11
Small (3'2") Gnome, True Neutral (CR 11)
Armor Class 14
Hit Points 93 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)10 (+0) 6 (-2)18 (+4)
Skills Persuasion +8, Survival +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 340 pp. Zircon (30 gp). Black pearl (700 gp). Blue quartz (15 gp). Star rose quartz (30 gp). 1 Minor magic item.


Social Check DCs


Ellywick Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman wears blue painted combat armor at almost all times and is in decent physical shape. Her red hair is knotted and matted. Her blue eyes are slightly larger than normal.

Personality: She speaks before she thinks and is too direct. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: A powerful slaver made her what she is. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Due to her spouse's obsession with being a Spy they were divorced and she won custody of their daughter. She worked as a Carpenter, and she later adopted a second daughter.

Motivation: An old rival family wants her found.

Flaws: Impulsive, Secretive. Bonds: Mentor, Family. Occupation: Carpenter

Voice: Boston accent

Attributes [hide]

Ellywick Oomtrowl, Female Gnome Ranger 2
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)10 (+0) 11 (+0)15 (+2)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 50 gp. 1 Small steel mirror.


Social Check DCs

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