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NPC Generator

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Advanced [show]


Simon Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of shields, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His white hair is drawn into a tight pony tail with a clover scrunchie. He has a dull look in his amber eyes.

Personality: He can speak with the recently deceased. He enjoys reading and quiet.

History: He comes from a rich northern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Fighting, Gifted, Logical. Bonds: Rich, Adventurer. Occupation: Jeweler

Voice: Draws out vowels

Attributes [hide]

Simon Jacobs, Male Human Wizard 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)10 (+0) 11 (+0)8 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


Vrondiss Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: He is typically in his Unemployed uniform. He has a moderate pudge and is not very fit. He wears a small hat to hide his balding. His fierce red eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can't help but pocket interesting objects he comes across

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants revenge against brigands

Ideals: Gifted. Bonds: Job, Criminal record, Religious, Enemies. Occupation: Unemployed

Voice: Eastern European accent

Attributes [hide]

Vrondiss Mystan, Male Dragonborn Barbarian 2
Medium (6'1") Dragonborn, Neutral Evil (CR 2)
Armor Class 13
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)13 (+1) 11 (+0)17 (+3)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1700 sp.


Social Check DCs


Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is bristling with hidden weapons, mostly lances and sickles. His red fur is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Calm and collected, he is a well trained Fortune-teller. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the west to a Fortune-teller, Kite learned a great deal about his mother's area of expertise. Kite was born on a far western island where he grew up under the tutelage of his mother, an expert Fortune-teller. He inherited the family business which he has now maintained for 11 years.

Motivation: A rival would like him out of the picture.

Flaws: Impulsive. Bonds: Rich, Criminal record, Job, Immigrant. Occupation: Fortune-teller

Voice: Booming voice

Attributes [hide]

Kite In the Wind, Male Tabaxi Warlock 6
Medium (6'10") Tabaxi, Lawful Evil (CR 6)
Armor Class 11
Hit Points 55 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)14 (+2) 13 (+1)12 (+1)
Skills Survival +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 1000 gp.


Social Check DCs


Howard Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is styled in orderly dreadlocks. He is baby faced.

Personality: He likes to make people angry or surprised. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shoemaker arts, while his mother instructed him in etiquette, music and courtly manner. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's in love; and wants a kiss

Flaws: Antagonistic, Shy. Bonds: Rich, Adventurer, Criminal record, Has a crush. Occupation: Shoemaker

Voice: Ums and uhs a lot

Attributes [hide]

Howard Tosscobble, Male Halfling Paladin 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 52 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 17 (+3)9 (-1)
Skills Nature +5, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Druidic, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 500 gp. Rock crystal (20 gp). Freshwater pearl (12 gp). Alexandrite (500 gp). Red spinel (70 gp). 1 Minor magic item.


Social Check DCs

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