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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Anne Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her red boots flare out at the collars. Her white hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: She can speak with the recently deceased. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Gifted from a young age, Anne studied abroad. Brilliant and gifted she never wanted to apply herself. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.

Motivation: She has passion for adventuring and risk; and she is compelled to act according to her religious beliefs

Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Religious, Adventurer. Occupation: Miller

Voice: Sore throat, cough

Attributes [hide]

Anne Honeypot, Female Halfling Bard 6
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)14 (+2) 9 (-1)15 (+2)
Skills Insight +2, Religion +5
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Infernal
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 3000 sp.


Social Check DCs


Fargrim Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is knotted and matted. His blue eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Fargrim and his spouse have recently divorced.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Flaws: Shy, Antagonistic, Disease, Insomniac. Bonds: Adventurer. Occupation: Adventurer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Fargrim Graybeard, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)11 (+0) 15 (+2)10 (+0)
Skills Deception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 130 gp.


Social Check DCs


Gennal Stauffer, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses in violet turtlenecks beneath a grey coat with black slacks. He sports a flattop hair cut. He has several tiny sapphire earrings on each ear.

Personality: Calm and collected, he is a well trained Shipwright. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Gennal lived on a farm with his mother, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Shipwright.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Bonds: Rich, Job, Family, Slave. Occupation: Shipwright

Voice: Smoker's lung

Attributes [hide]

Gennal Stauffer, Male Half-Elf Aristocrat 11
Medium (4'9") Half-Elf, True Neutral (CR 11)
Armor Class 12
Hit Points 53 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)11 (+0) 9 (-1)11 (+0)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anne Gracey, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a brown suit, violet shirt, and black tie. Her skin is fair and her fingers are delicate and long. She wears her blonde hair up in a very large beehive style do. Her otherwise smooth face is marked with small tiny scars.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born on a small isolated farm. Her psionic abilities were realized during a raid on her village. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Revenge; and seeks redemption

Ideals: Gifted. Bonds: Guardian, Nature, Criminal record, Enemies. Occupation: Weaver

Voice: Sleepy voice

Attributes [hide]

Anne Gracey, Female Human Rogue 4
Medium (4'10") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)8 (-1) 6 (-2)15 (+2)
Skills Animal Handling +0, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Sard (80 gp). 3 Alchemist’s fire. 4 Smokesticks.


Social Check DCs

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