Alice Fahrend, Female Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears light armors faded through time and improper care. Her blonde hair is lengthy. She is baby faced.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is obsessed with finding treasure.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has worked as a Banker like her father before her.
Motivation: She's looking for her big break; and expand her business
Ideals: Gifted, Entrepeneur. Bonds: Job, Adventurer. Occupation: Banker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 12 (+1) | 5 (-3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 10000 cp. Aquamarine (400 gp). Fire opal (1100 gp). 1 Minor magic item.
Calcitro Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he sports white clothing, slightly heavier than average wear. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born blind and as such lacked many opportunities for work. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son.
Flaws: Disease. Bonds: Criminal record, Enemies, Family. Occupation: Shoemaker
Voice: Whispers
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Erias Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an entirely grey suit with pastel socks and a vest with buckled shoes. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has violet eyes and a grey hat with a pastel feather.
Personality: He is a hateful person. He taunts others and blames them for his problems. He would rather hide behind his crafts than deal with other people.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has had some formal music training, and achieved minor success. After a long history of fighting, Erias and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Athletic, Artistic. Flaws: Antagonistic, Shy. Bonds: Slave. Occupation: Cook
Voice: Timid voice
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 320 gp. Azurite (11 gp). 1 Masterwork Common Ranged Weapon.
Osco Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears red trousers with violet and tan striped suspenders. He wears various colorful collared shirts and is in decent physical shape. His white hair is braided into rings. His violet eyes are slightly larger than normal.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is an amazing painter.
History: Born in the east to a Barkeep, Osco learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Ideals: Gifted. Flaws: Shy. Bonds: Job, Rich, Criminal record. Occupation: Barkeep
Voice: Old Prospector
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 8 (-1) | 10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 200 gp. Banded agate (4 gp). Deep green spinel (50 gp). Red-brown spinel (50 gp). Carnelian (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!


