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NPC Generator

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Advanced [show]


Wrenn Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has moderate length chestnut hair. This amber eyed easterner is not easily forgotten.

Personality: He likes to make people angry or surprised. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born at the edge of vast desert. Through the years after Wrenn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Wrenn's mother didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's repulsed by the PC; and he seems to be bored by most things

Flaws: Antagonistic, Secretive, Mundane. Bonds: Nature. Occupation: Banker

Voice: Gruff and masculine

Attributes [hide]

Wrenn Umbodoben, Male Gnome Cleric 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 13 (+1)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 21000 cp. Tourmaline (60 gp). Rock crystal (80 gp). Deep green spinel (60 gp). Red garnet (60 gp). 1 Minor magic item.


Social Check DCs


Emerald Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a skull on it. He keeps his yellow fur in a pixie cut. His amber eyes are slightly larger than normal.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born to loving parents in a slum to the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Emerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He is content; and to reunite with his absent father

Flaws: Antagonistic, Mundane. Bonds: Family, Enemies, Poor. Occupation: Cartwright

Voice: Low rumbling, strings words together

Attributes [hide]

Emerald Plume, Male Tabaxi Ranger 3
Medium (5'10") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)16 (+3) 14 (+2)12 (+1)
Skills History +5, Performance +3
Senses Passive Perception 12
Languages Common, Goblin, Abyssal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. Azurite (4 gp). Deep green spinel (150 gp). Tourmaline (150 gp).


Social Check DCs


Callie Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her skin is fair and her fingers are delicate and long. Her red hair is styled in orderly dreadlocks. Her blue eyes dart from person to person to random spaces in the air.

Personality: She dislikes all the random violence that takes place in the east. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born in the east to a Bounty Hunter, Callie learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has recently gotten a pet goose that steals things from people.

Motivation: Wants a kiss; and she'd like to take her coworkers down a peg

Ideals: Pacifist. Flaws: Secretive. Bonds: Job, Criminal record, Has a crush. Occupation: Bounty Hunter

Voice: Gruff and masculine

Attributes [hide]

Callie Bigheart, Female Halfling Druid 6
Small (2'9") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)13 (+1) 9 (-1)14 (+2)
Skills History +4, Performance +5
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Jasper (60 gp). Violet garnet (900 gp).


Social Check DCs


Philomena Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She keeps her silver hair in a pixie cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is skeptical of what others tell her and is slow to trust.

History: Philomena was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Locksmith. She now owns her own business.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she'd like to take her coworkers down a peg

Flaws: Insane, Terse, Shy. Bonds: Poor, Job, Debt. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Philomena Tealeaf, Female Halfling Commoner 4
Small (3'2") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)9 (-1) 17 (+3)8 (-1)
Skills Persuasion +1
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs

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