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NPC Generator

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Advanced [show]


Sweet Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an entirely pastel suit with yellow socks and a vest with buckled shoes. His lavender fur is kept up in a ponytail inside a Stetson hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a great chef.

History: The child of a Architect, who enjoyed hunting, Sweet was taken on many hunting expeditions. He helped his mother out around the business and became quite the natural. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his absent mother; and regain custody of his daughter

Ideals: Gifted. Flaws: Insane. Bonds: Job, Nature, Family. Occupation: Barkeep

Voice: Aggressive tone

Attributes [hide]

Sweet Thunder, Male Tabaxi Commoner 11
Medium (6'2") Tabaxi, Lawful Good (CR 11)
Armor Class 11
Hit Points 34 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)19 (+4) 14 (+2)13 (+1)
Skills Medicine +6, Stealth +5
Senses Passive Perception 12
Languages Common, Terran, Aquan, Gnoll, Elven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 1400 gp. Rose (60 gp). Star rose quartz (60 gp). White pearl (90 gp). Moonstone (60 gp).


Social Check DCs


Mûglûk Landon, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. His skin is fair and his fingers are delicate and long. He wears a deerstalker hat to cover his moderate length red hair. He has a dull look in his violet eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a habit of throwing himself into exceedingly dangerous situations.

History: Mûglûk hails from a village terrorized by brigands. Like his father and his sister before him, after school he went straight into learning to become a Glassblower. He left for the south, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new glassblower responsibilities is difficult

Flaws: Impulsive. Bonds: Job, Enemies, Immigrant, Religious. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Mûglûk Landon, Male Half-Orc Bard 3
Medium (6'1") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)9 (-1) 14 (+2)11 (+0)
Skills Religion +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Mord Jacobs, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bristling with hidden weapons, mostly bastard swords and swords. He has a very tight haircut. His violet eyes are slightly larger than normal.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also is a firm believer in the manly ideal.

History: He was raised by priests from a young age. Mord was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mord decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Painter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To prove his worth to the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Antagonistic, Impulsive. Bonds: Criminal record, Religious, Mentor. Occupation: Painter

Voice: Boston accent

Attributes [hide]

Mord Jacobs, Male Half-Orc Ranger 5
Medium (5'3") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)12 (+1) 11 (+0)10 (+0)
Skills History +4, Stealth +6
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp.


Social Check DCs


Sannl Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: She wears baggy grey pantaloons and a yellow scarf. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her auburn hair is wavy and long. Her green eyes have a joyful gleam in them most of the time.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.

History: Born to a Architect, her mother struggled to pay the bills. A freak accident while working with her Architect mother left her crippled. She has since lost track of the people in her past.

Motivation: Her spouse's relatives view her with great suspicion; and to unite with her sister

Ideals: Artistic. Flaws: Shy, Disease. Bonds: Poor, Family. Occupation: Shipwright

Voice: Low range voice

Attributes [hide]

Sannl Daraln, Female Dwarf Barbarian 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)15 (+2) 14 (+2)7 (-2)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: 190 gp.


Social Check DCs

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