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NPC Generator

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Advanced [show]


Rathkran Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft grey waves gently in the breeze, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He wears his red crest up. His eyes are gold and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his 13th year, his parents were killed by a gnolls raid, leaving Rathkran alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he is greedy

Flaws: Mundane, Disease. Bonds: Rich, Religious, Enemies. Occupation: Architect

Voice: Scottish accent

Attributes [hide]

Rathkran Delmirev, Male Dragonborn Rogue 2
Medium (6'6") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)15 (+2) 15 (+2)12 (+1)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 130 gp.


Social Check DCs


Tod Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear red clothing when he does not wear armor. His chestnut hair is cut short with large spiked bangs in the front. He has several tiny opal earrings on each ear.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Tod was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their son. He worked as a Stableman, and he later adopted a second son.

Motivation: He has a rivalry with the Church that dominates his actions; and find a way to reverse the transformation of his brother

Flaws: Shy. Bonds: Rich, Enemies, Family, Nature, Religious. Occupation: Stableman

Voice: Switch between two voices

Attributes [hide]

Tod Goodbarrel, Male Halfling Fighter 6
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 58 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 17 (+3)12 (+1) 12 (+1)11 (+0)
Skills Athletics +5, Deception +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 3000 sp.


Social Check DCs


Sweet Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. He wears a Stetson hat to hide his balding. He has several tiny jet earrings on each ear.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Sweet studied abroad. In his 16th year, his parents were killed by a orcs raid, leaving Sweet alone in the world. After a stint in an orphanage, he was adopted. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of orcs

Ideals: Entrepeneur, Gifted. Bonds: Rich, Enemies, Adventurer. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Sweet Timber, Male Tabaxi Adept 1
Medium (5'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)15 (+2) 15 (+2)14 (+2)
Skills Nature +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 sp. 1 Average lock.


Social Check DCs


Randal Tindall, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He likes to wear grey tank tops with blue pants. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Randal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To settle down with his crush; and he's in love

Ideals: Extrovert, Philantrophist, Fighting. Bonds: Nature, Has a crush. Occupation: Masseuse

Voice: Sighs a lot, exhausted

Attributes [hide]

Randal Tindall, Male Human Ranger 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 5 (-3)16 (+3) 17 (+3)13 (+1)
Skills Performance +3
Senses Passive Perception 13
Languages Common, Giant, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 110 gp. 1 Darkwood Shield.


Social Check DCs

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