Abad Havoc, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he very much looks the part of a Mercenary. He keeps his silver hair in a pixie cut. He has black eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Abad hails from a village terrorized by dire rats. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Flaws: Antagonistic. Bonds: Job, Enemies, Poor, Criminal record. Occupation: Mercenary
Voice: Farmer accent
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 8
Hit Points 58 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 13 (+1) | 16 (+3) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Terran, Dwarven, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0
Possessions: 8000 sp.
Tarhun Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His crest, while still mostly red, has prominent grey streaks. He tend to wears goggles to shield his eyes.
Personality: This man loves writing and to teach people writing more than just about anything. He takes great joy in being the best Knight in town.
History: Born to a Brewer, his mother struggled to pay the bills. Tarhun abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic. Bonds: Job, Poor, Adventurer. Occupation: Knight
Voice: Draws out vowels
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 84 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 18 (+4) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +8 / 3d6+4, Ranged +8 / 3d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Tomi Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars. His black hair is heavily combed to the left. He has gleaming, smiling green eyes.
Personality: He dislikes all the random violence that takes place in the north. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and wants to work out more often
Ideals: Athletic, Pacifist, Gifted, Logical. Flaws: Shy. Occupation: Guard
Voice: Thin and wheezing
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 36000 sp. 1 Simple lock. 1 Small steel mirror. 1 Masterwork Thieves’ tools. 1 Average lock.
Harvest Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. His clothes are grease stained in places. His white fur is smooth and relatively long. His amber eyes lackadaisically let the world flow into them.
Personality: He is fixated on the number 96. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Energy wise he seems alert and responsive.
History: Born in the south his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally
Ideals: Professionalism. Flaws: Insane, Antagonistic. Bonds: Poor, Immigrant. Occupation: Seamstress
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 32 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 2000 gp. Chrysoprase (70 gp). Rock crystal (70 gp). Aquamarine (200 gp). Alexandrite (200 gp). Chalcedony (70 gp). Malachite (12 gp). Black pearl (200 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


