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NPC Generator

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Advanced [show]


Osco Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a white armored body suit, with a simple black line shooting up and back down, and a wedding ring on his right hand. His moppish golden hair is in a traditional bowl cut. His violet unseeing eyes seem to look past you.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal painting training, and achieved minor success. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Artistic, Optimist. Flaws: Disease. Bonds: In love. Occupation: Interpreter

Voice: Speaks with back of mouth

Attributes [hide]

Osco Wildcloak, Male Halfling Warrior 4
Small (2'11") Halfling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)16 (+3) 16 (+3)11 (+0)
Skills Insight +5, Performance +2
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Terran, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 20 pp. Jade (100 gp).


Social Check DCs


Cockaby Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his mace always slung over his shoulder. His skin is fair and his fingers are delicate and long. He wears a small hat to cover his moderate length white hair. He wears large thick round spectacles.

Personality: He loves telling others what to do and how they should feel about things. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born into a rich family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Opinionated. Bonds: Rich, Criminal record. Occupation: Bather

Voice: Low rumbling, strings words together

Attributes [hide]

Cockaby Daergel, Male Gnome Monk 9
Small (3'8") Gnome, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 69 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)15 (+2) 11 (+0)13 (+1)
Skills Arcana +5, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Terran, Celestial
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 1300 gp. Citrine (30 gp). Black star sapphire (1200 gp). Lapis lazuli (16 gp). Moss agate (16 gp). Violet garnet (800 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Astar Brilliance, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He prefers to wear flannel. He wears his white hair up. He has black eyes and a green hat with a grey feather.

Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a Glassblower, his father struggled to pay the bills. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and he has decided he is irredeemable

Ideals: Athletic. Flaws: Insane. Bonds: Poor, Job, Criminal record. Occupation: Tanner

Voice: Cold and demanding tone

Attributes [hide]

Astar Brilliance, Male Tiefling Paladin 2
Medium (6'0") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)15 (+2) 10 (+0)19 (+4)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp.


Social Check DCs


Bruz Hallewell, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a white collared shirt and yellow pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has a long red beard with little hanging trinkets. His amber unseeing eyes seem to look past you.

Personality: He has always had a great fascination with Dragonborn culture. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: When he was but 3 years old his parents immigrated from the north. Through the years after Bruz was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Bruz's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the north; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Disease, Racist, Antagonistic. Bonds: Immigrant. Occupation: Unemployed

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bruz Hallewell, Male Half-Orc Bard 8
Medium (5'3") Half-Orc, Lawful Good (CR 8)
Armor Class 11
Hit Points 37 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)8 (-1) 15 (+2)6 (-2)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Orc
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. White opal (900 gp). Banded agate (6 gp). Black pearl (500 gp). Onyx (60 gp). Malachite (6 gp). Red garnet (110 gp).


Social Check DCs

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