Bethrynna Mystralath, Female Elf [Permalink]
Personal [hide]
Description: An older woman who tends to wear a large tan jacket, she is not a threatening figure. She has moderate length red hair. This blue eyed westerner is not easily forgotten.
Personality: She is happy with her job as a Performer. She turns her eye from what people do, preferring to live and let live. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Bethrynna hails from a village terrorized by dire rats. A gifted student she started as a Beggar, but she got bored and became a Performer. She moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of dire rats; and she is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Job, Immigrant, Enemies. Occupation: Performer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 60 pp. Black pearl (800 gp). Rhodochrosite (16 gp).
Anakis Fate, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She sports a flattop hair cut. Her white unseeing eyes seem to look past you.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As long as the job gets done she does not care how it got done.
History: She served in the navy to pay for her family's outstanding loans. A freak accident while working with her Architect father left her crippled. She has achieved small success as a Fletcher.
Motivation: Wants to open a new tavern.
Ideals: Professionalism. Flaws: Disease. Bonds: Nature, Military, Job. Occupation: Fletcher
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 10)
Armor Class 10
Hit Points 50 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 1 |
Possessions: 800 gp.
Fonkin Timbers, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears blue trousers with tan and green striped suspenders. He wears various colorful collared shirts. His hair is greying and his face has many wrinkles. His eyes are blue and catlike.
Personality: Fonkin wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born to loving parents in a slum to the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Disciplined. Bonds: Family, Poor, Criminal record. Occupation: Assassin
Voice: Slurs words
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 14)
Armor Class 12
Hit Points 136 (14d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 18 (+4) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
Possessions: 1000 pp. Deep blue spinel (1200 gp). Malachite (9 gp). Brown-green garnet (110 gp). Azurite (9 gp). Moss agate (9 gp). Smoky quartz (50 gp). Carnelian (50 gp). Jade (110 gp). Jet (110 gp). Brown-green garnet (110 gp). 1 Medium magic item.
Dondon Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'0" and wears a simple red robe with tan stripes complete with hood. His left leg appears badly burned and disfigured. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is skeptical of what others tell him and is slow to trust.
History: He comes from a rich eastern family. His psionic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Shy. Bonds: Enemies, Rich. Occupation: Sellsword
Voice: Farmer accent
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 1 |
Possessions: 20 gp.
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