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NPC Generator

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Advanced [show]


Barendd Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: 3'11" and muscular, this northern man wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. He has a very tight haircut. He has a dull look in his gray eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Barendd grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.

Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Has a crush, Adventurer. Occupation: Jeweler

Voice: Mumbles to self between sentences

Attributes [hide]

Barendd Fireforge, Male Dwarf Adept 7
Medium (3'11") Dwarf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 40 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)14 (+2) 14 (+2)7 (-2)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Gnome
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1100 gp.


Social Check DCs


Ghûra Stafford, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is styled in orderly dreadlocks. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. He takes great joy in being the best Architect in town.

History: Born to a pair of adventurers, Ghûra grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To unite with his sister; and to reunite with his old friends

Flaws: Insane, Racist. Bonds: Rich, Job, Adventurer, Family. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Ghûra Stafford, Male Half-Orc Monk 4
Medium (6'6") Half-Orc, Chaotic Good (CR 4)
Armor Class 8
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)9 (-1) 15 (+2)9 (-1)
Skills Acrobatics +0, Deception +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Warryn Beren, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears blue cloth garments or leather armor. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Sellsword, who enjoyed hunting, Warryn was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered poetry. Days after completing his studies, news broke out that his hometown was attacked by goblins. Warryn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Meet up once more with his childhood friend; and he wants revenge against goblins

Ideals: Artistic. Flaws: Secretive. Bonds: Nature, Enemies, Adventurer. Occupation: Actor

Voice: Soft and melodious

Attributes [hide]

Warryn Beren, Male Gnome Wizard 5
Small (3'8") Gnome, Neutral Good (CR 5)
Armor Class 8
Hit Points 17 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 10 (+0)18 (+4) 8 (-1)8 (-1)
Skills Acrobatics +0, Performance +2
Senses Passive Perception 9
Languages Common, Gnome, Terran, Aquan, Undercommon, Giant
Attacks Melee +6 / 2d4+3, Ranged +0 / 2d4-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15432100000

Possessions: 4000 sp. Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a tight fitting brown shirt and pants. She has a moderate pudge and is not very fit. She sports a flattop fur cut. Her blue eyes are slightly larger than normal.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born at the edge of vast plains. She found a children's book about a Tabaxi Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. During her travels, Pelt and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Pelt discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Pelt fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Nothing but the best is good enough for her; and to reunite with her old friends

Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Adventurer, Nature. Occupation: Cartwright

Voice: Farmer accent

Attributes [hide]

Pelt Of Spirit, Female Tabaxi Fighter 7
Medium (5'5") Tabaxi, Neutral Good (CR 7)
Armor Class 9
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)12 (+1) 17 (+3)14 (+2)
Skills Deception +5, Medicine +6
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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