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NPC Generator

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Advanced [show]


Marastyr Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown shirt with thin grey vertical stripes and blue pants, and carries greataxes. She has styled her golden hair well, parting it to the right. Her hazel eyes dart from person to person.

Personality: A deeply religious woman she believes everything happens for a reason. She is lazy and tries to find solutions quickly.

History: Sold as a small child to a wizard, Marastyr was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father was a mechanic, and taught her how to fix just about anything. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Marastyr fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Fighting, Persistence. Flaws: Lazy. Bonds: Religious, Mentor. Occupation: Weaver

Voice: Spits and sputters

Attributes [hide]

Marastyr Morigak, Female Dwarf Paladin 11
Medium (4'0") Dwarf, Chaotic Neutral (CR 11)
Armor Class 8
Hit Points 114 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 17 (+3)15 (+2) 17 (+3)11 (+0)
Skills History +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Celestial
Attacks Melee +5 / 3d8+1, Ranged +2 / 3d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 130 pp. A silver and pearl hairclip (20 gp). An abacus with copper, silver and gold markers (120 gp). Fire opal pendant on a fine gold chain (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Neega Myerscough, Female Half-Orc [Permalink]

Personal [hide]

Description: She prefers to wear flannel. Her attire stands in sharp contrast to her quarterstaff, which is beautifully polished and possesses an ornate carving of a card on it. With bright black hair. She has hazel eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She is the product a well kept family trust fund and as such has never really known need. Neega liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She left for the south, certain she would find work there.

Motivation: A deep hatred of illithids; and someone believes her a fraud

Ideals: Opinionated. Bonds: Rich, Nature, Immigrant, Enemies. Occupation: Architect

Voice: Posh accent

Attributes [hide]

Neega Myerscough, Female Half-Orc Rogue 3
Medium (5'0") Half-Orc, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 17 (+3)14 (+2) 12 (+1)10 (+0)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Ignan, Undercommon
Attacks Melee +7 / 1d8+5, Ranged +4 / 1d8+2, Grapple +5

Possessions: 2100 sp.


Social Check DCs


Az-Adar Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'8" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Az-Adar isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently gotten a pet goose that steals things from people.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Ideals: Impeccable. Bonds: Poor, Adventurer, Criminal record, Family. Occupation: Locksmith

Voice: Switch between two voices

Attributes [hide]

Az-Adar Ainsworth, Male Half-Orc Warlock 3
Medium (5'8") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)12 (+1) 13 (+1)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 800 sp.


Social Check DCs


Tricking On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'5" and is dressed in earthy colors with a brown and blue handkerchief worn on his left side. His left hand appears badly burned and disfigured. His red fur is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the north, but his parents moved at a very young age to the south. Tricking abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Many dire rats want him driven away; and he wants revenge against dire rats

Ideals: Justice. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Enemies. Occupation: Sellsword

Voice: Jamaican accent

Attributes [hide]

Tricking On the Water, Male Tabaxi Expert 10
Medium (5'5") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 47 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 17 (+3)14 (+2)
Skills Religion +6, Survival +7
Senses Passive Perception 13
Languages Common, Celestial, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 700 gp. Star ruby (1500 gp).


Social Check DCs

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