Korfel Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He is tall, broad shouldered and powerfully built. He wears his auburn hair up in a very large beehive style do. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Calm and collected, he is a well trained Architect. He is skeptical of what others tell him and is slow to trust.
History: He was born in the east, but his parents moved at a very young age to the north. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.
Motivation: He is greedy; and money/treasure
Flaws: Addict, Shy. Bonds: Job, Immigrant, Rich. Occupation: Architect
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 40 pp. 1 Minor magic item.
Kilvar Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars, and sports empty pouches on his belt. He has styled his black hair well, parting it to the right. He has gleaming, smiling brown eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He has all his life been fascinated with painting.
History: A powerful brothel owner made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 8 years.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Ideals: Philantrophist, Artistic. Bonds: Mentor, Job, Family. Occupation: Banker
Voice: Mousy voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Dwarven, Druidic, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: Red spinel (120 gp). Sard (60 gp).
Rieta Muse, Female Tiefling [Permalink]
Personal [hide]
Description: A 5'9" northern woman, she usually wears her black robe and has her bastard sword always slung over her shoulder. Her hair is purple and very short. Her black unseeing eyes seem to look past you.
Personality: Eccentric and domineering, Rieta will drive conversation. Rieta is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: The child of northern immigrants she idolized her father. When money was particularly tight she was walking through alleys when she overheard a Layabout hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has since lost track of the people in her past.
Motivation: Doesn't want to be a Layabout and was forced into it by her family; and wants to raise her children well
Ideals: Extrovert. Flaws: Disease. Bonds: Family, Immigrant, Poor. Occupation: Layabout
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 7)
Armor Class 7
Hit Points 55 (7d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 4 (-3) | 13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +0 / 2d8-3, Grapple +4
Possessions: 600 gp.
Sannl Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and sports empty pouches on her belt. Her black hair, when down, is lengthy. Her eyes are a pleasant amber.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Animals are drawn to her, and she is able to talk to them.
History: She is the product a well kept family trust fund and as such has never really known need. She worked as a nervous Scribe and found it very stressful. She's also a talented Animal Trainer, but doesn't like to broadcast it.
Motivation: To be a Animal Trainer again; and she is compelled to act according to her religious beliefs
Ideals: Opinionated, Gifted. Bonds: Rich, Job, Religious. Occupation: Scribe
Voice: Posh accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 150 gp. 1 Masterwork Common Melee.
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