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NPC Generator

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Advanced [show]


Enialis Zhanini, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male tends to wear a yellow poncho over his likewise colored trousers and shirt. He is tall, broad shouldered and powerfully built. He has dyed his greying white hair a little too much giving a sharp white color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in a small plains village. His father took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has money and likes to spend it

Ideals: Logical. Flaws: Sensitive. Bonds: Nature, Rich, Debt. Occupation: Bookbinder

Voice: Laughs frequently while speaking

Attributes [hide]

Enialis Zhanini, Male Half-Elf Warlock 3
Medium (5'0") Half-Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)9 (-1) 10 (+0)12 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Emerald Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in pastel turtlenecks beneath a brown coat with green slacks. His fur is red and curly. He wears crescent spectacles with a black brim.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses divination through singing.

History: Born to a pair of adventurers, Emerald grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Selfish. Bonds: Poor, Adventurer, Job. Occupation: Scribe

Voice: Pronounces O like U

Attributes [hide]

Emerald Wind, Male Tabaxi Commoner 13
Medium (6'5") Tabaxi, Lawful Good (CR 13)
Armor Class 13
Hit Points 43 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)9 (-1) 15 (+2)16 (+3)
Skills Animal Handling +6, Sleight of Hand +7
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3

Possessions: 100 pp. Alexandrite (900 gp). Red-brown spinel (70 gp). Bloodstone (60 gp). Freshwater pearl (7 gp). Red spinel (70 gp). Sard (60 gp). Chalcedony (60 gp). Rose (60 gp). Moss agate (7 gp). Black pearl (900 gp).


Social Check DCs


Shedinn Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man wears a green shirt with thin grey vertical stripes and tan pants and is in decent physical shape. He wears his blue crest down. His gold eyes lackadaisically let the world flow into them.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has all his life been fascinated with painting.

History: He was born in the east. He has had some formal painting training, and achieved minor success. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels kind of lost in life; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic, Persistence. Flaws: Depressed. Bonds: Immigrant. Occupation: Navigator

Voice: Shortens vowels

Attributes [hide]

Shedinn Skaarzborroosh, Male Dragonborn Warlock 8
Medium (6'7") Dragonborn, Neutral Good (CR 8)
Armor Class 9
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)8 (-1) 13 (+1)13 (+1) 18 (+4)19 (+4)
Skills Medicine +7, Nature +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +8 / 2d10+5, Ranged +2 / 2d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimurt Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is renowned for his bright grey suits and hats. His hair is long and silver with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. His green eyes dart from person to person.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Animals are drawn to him, and he is able to talk to them.

History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Gifted. Flaws: Greedy. Bonds: Rich, Job. Occupation: Navigator

Voice: American accent

Attributes [hide]

Gimurt Trollbleeder, Male Dwarf Adept 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)10 (+0) 10 (+0)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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