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NPC Generator

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Advanced [show]


Vola Garrick, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears an entirely black suit with green socks and a vest with buckled shoes. Her auburn hair is lengthy. Her gray eyes peer out from beneath her Stetson black hat.

Personality: She hates Half-Orcs with a passion. As such she is filled with self loathing. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was granted divine powers by her dying sister.

Motivation: To find somewhere to settle down; and she is content

Ideals: Gifted. Flaws: Racist, Impulsive, Mundane. Bonds: Rich. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

Vola Garrick, Female Half-Orc Ranger 7
Medium (5'6") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)4 (-3) 15 (+2)10 (+0)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 80000 cp. 1 Minor magic item.


Social Check DCs


Bree Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She dresses like a well dressed Banker does. She carries with her a set of axes on her belt, each one with a amber on the hilt. She keeps her long golden hair kept up in a rat tail. She wears large thick round spectacles.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: The child of a Jeweler, who enjoyed hunting, Bree was taken on many hunting expeditions. Bree liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She tends to her Banker job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Philantrophist. Bonds: Job, Nature. Occupation: Banker

Voice: Old thin voice

Attributes [hide]

Bree Jamjar, Female Halfling Barbarian 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 16 (+3)10 (+0)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Ahrim Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: He wears just a green suit. He keeps his silver hair in a pixie cut. His eyes are a pleasant black.

Personality: A skeptical and narcissistic man, Ahrim's first love is himself. His second love is also himself. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Ahrim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Impeccable. Bonds: Enemies, Poor. Occupation: Spice Merchant

Voice: Hollow voice

Attributes [hide]

Ahrim Frailty, Male Tiefling Fighter 4
Medium (6'4") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)9 (-1) 10 (+0)17 (+3)
Skills Medicine +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Everburning torch.


Social Check DCs


Elizabeth Wilberforce, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is well dressed, but even with her fine clothing she looks run-down. Her hair is long and auburn with streaks of blonde, and is pulled back with small grey clips. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born to a pair of big game hunters, but was frequently ill as a child. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined. Flaws: Insane, Impulsive, Disease. Bonds: Adventurer. Occupation: Barrister

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Elizabeth Wilberforce, Female Human Commoner 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 8 (-1)9 (-1) 15 (+2)13 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 2000 cp. 1 Bullseye lantern.


Social Check DCs

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