Orla Turen, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a faded coat and loose pants complete with wide-brimmed hat. She has a long white ponytail with little hanging trinkets. Her eyes, though not visible through her cowl, are green.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a font of random trivia from the lore and stories she has discovered
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She helped her mother out around the business and became quite the natural. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To be a Doctor again; and further expansion of business
Ideals: Athletic, Joker, Logical. Flaws: Antagonistic. Bonds: Job. Occupation: Interpreter
Voice: Australian accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 34 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Orc
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Solid gold idol (900 gp). Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item.
Alice Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: She dresses like a well dressed Fletcher does. She carries with her a set of greatswords, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her red hair, when down, is lengthy. She has brown eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She uses divination through singing.
History: She got into the Fletcher business at a young age. Her family was turned out during the war. She and her family wandered east to less war torn lands. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Fletcher responsibilities is difficult; and she'd like to take her coworkers down a peg
Ideals: Fighting, Joker, Gifted. Flaws: PTSD. Bonds: Job. Occupation: Fletcher
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. Gold and topaz bottle stopper cork (800 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold dragon comb with red garnet eye (800 gp). Black velvet mask with numerous citrines (60 gp).
Lavinia Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. Her hair is short and silver. Her eyes are a pleasant amber.
Personality: She likes to make people angry or surprised. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Lavinia was raised in a hard working conservative environment. Lavinia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She inherited the family business which she has now maintained for 7 years.
Motivation: She has decided she is irredeemable; and a rival would like her out of the picture
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Adventurer, Criminal record. Occupation: Carpenter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 29 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 400 gp.
Yevelda Graham, Female Half-Orc [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is typically in her Tanner uniform. She has a long silver ponytail with little hanging trinkets. She wears large thick round spectacles.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: The child of northern immigrants she idolized her father. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She has worked as a Tanner like her father before her.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Military, Immigrant. Occupation: Tanner
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 17)
Armor Class 14
Hit Points 60 (17d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 19 (+4) | 11 (+0) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 5d4+2, Ranged +10 / 5d4+4, Grapple +4
Possessions: 11000 gp. Black pearl (200 gp). Black pearl (200 gp). Rich purple corundum (1500 gp). Eye agate (4 gp). Peridot (70 gp). Chalcedony (70 gp). Sard (70 gp). Eye agate (4 gp). Citrine (70 gp). Sard (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!

