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NPC Generator

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Seed

Advanced [show]


Mastema Light, Female Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a green armored body suit, with a simple blue line shooting up and back down. Her hair is cut close to her head. Her white eyes peer out from beneath her top green hat.

Personality: She is overprotective of those who hire her services. Mastema is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Hunter arts, while her father instructed her in etiquette, music and courtly manner. She has had some formal singing training, and achieved minor success. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Wants to raise her children well.

Ideals: Artistic. Bonds: Guardian, Family, Rich. Occupation: Hunter

Voice: Loud with bravado

Attributes [hide]

Mastema Light, Female Tiefling Paladin 3
Medium (5'8") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 15 (+2)17 (+3)
Skills Intimidation +5, Survival +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Sapply Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tan tunic with black highlights, and long blue pants that bunch up around his shoes. He has shaved his head bald. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and balancing his hectic life and new sailor responsibilities is difficult

Ideals: Opinionated. Flaws: Impulsive. Bonds: Slave, Family, Job. Occupation: Sailor

Voice: Low range voice

Attributes [hide]

Sapply Albaratie, Male Gnome Warrior 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 7 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 7 (-2)13 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Hamil Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses in collared shirts and wears a proper scarf over his head. His hair is chestnut and curly. He has violet eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.

History: Hamil lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a doctor and was forced into it by his family

Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Mentor. Occupation: Doctor

Voice: Scandinavian accent

Attributes [hide]

Hamil Swiftwhistle, Male Halfling Barbarian 5
Small (3'1") Halfling, Neutral Good (CR 5)
Armor Class 15
Hit Points 44 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Persuasion +4, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kildrak Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With a patchy brown beard and wild brown hair. He has several tiny topaz earrings on each ear.

Personality: He is very quiet and rarely speaks above a whisper. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Shy, Racist. Bonds: Rich, Criminal record. Occupation: Doctor

Voice: Sleepy voice

Attributes [hide]

Kildrak Rumnaheim, Male Dwarf Warrior 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)15 (+2) 14 (+2)9 (-1)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Ignan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 340 gp.


Social Check DCs

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