Trynnicus Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'7" and wears skinny pants and wears a black and grey robe with the hood down. His right leg appears badly burned and disfigured. He wears his red crest down. His gold eyes have a joyful gleam in them most of the time.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He comes from a rich eastern family. When Trynnicus reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Hedonist. Bonds: Rich, Military. Occupation: Brewer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 8)
Armor Class 10
Hit Points 54 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 800 gp.
Trail Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a brown shirt with thin green vertical stripes and brown pants. He wears a deerstalker hat to hide his balding. His otherwise smooth face is marked with small tiny scars.
Personality: Trail speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Trail is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Trail was raised in a hard working conservative environment. Trail abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new marshal responsibilities is difficult
Ideals: Impeccable. Flaws: Greedy. Bonds: Family, Job, Adventurer. Occupation: Marshal
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 21 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 500 gp. Moss agate (13 gp). Sardonyx (80 gp). Aquamarine (800 gp).
Roywyn Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She has a large blue mantle and cape that has been intricately interwoven into her white robe. Her hair is golden and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aggressive, abrasive, and angry, Roywyn embodies much of what other species detest in the Gnomes. Energy wise she seems alert and responsive.
History: Roywyn was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Through the years after Roywyn was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Roywyn's mother didn't care for her much, and the feeling was mutual. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She's repulsed by the PC; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Professionalism, Persistence. Flaws: Insane, Antagonistic. Bonds: Poor. Occupation: Herbalist
Voice: Pirate accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 9 (-1) | 15 (+2) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 300 gp.
Ridaro Blumenthal, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman likes to wear ponchos typically of a light yellow in addition to tight pants and is in decent physical shape. Her hair is always cut to a buzz. She has brown eyes.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Ridaro was born in the west. At a young age she loved to build and create. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She used her abilities to travel the world and help people.
Motivation: Sabotage a competitor.
Ideals: Disciplined, Persistence, Philantrophist. Bonds: Job. Occupation: Assassin
Voice: Irish accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
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