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NPC Generator

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Advanced [show]


Five Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 5'6" and wears a brown tunic with white highlights, and long pastel pants that bunch up around her shoes. Her right leg appears badly burned and disfigured. Her white fur is smooth and relatively long. Her amber eyes lackadaisically let the world flow into them.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sailor arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants nothing more than to rejoin the army; and she wants to get laid

Ideals: Fighting. Flaws: Shy. Bonds: Has a crush, Rich, Military. Occupation: Sailor

Voice: Can't modulate volume

Attributes [hide]

Five Of Snakes, Female Tabaxi Rogue 7
Medium (5'6") Tabaxi, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)6 (-2) 14 (+2)18 (+4)
Skills Athletics +5, Intimidation +7
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +7

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Caramip Garrick, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears loose pants and a collared shirt complete with sweater beneath her coat. She has a penchant for wearing a ring with an oversized sapphire on her left hand. Her hair is cut close to her head. Her eyes are likewise gray.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better kind of golem.

Motivation: Money/treasure.

Flaws: Cynical. Bonds: Rich, Adventurer, Religious, Enemies. Occupation: Laborer

Voice: Low rumbling, strings words together

Attributes [hide]

Caramip Garrick, Female Gnome Wizard 2
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 20 (+5)10 (+0) 12 (+1)15 (+2)
Skills History +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Delg Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a worn and beaten armor. His silver hair is cut jaggedly and amateurishly. His eyes are brown and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.

History: Born in the east to a Assassin, Delg learned a great deal about his father's area of expertise. After coming to the age of reason, Delg took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: He'd like to take his coworkers down a peg; and to be a miner again

Ideals: Persistence, Gifted. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Assassin

Voice: Switch between two voices

Attributes [hide]

Delg Rumnaheim, Male Dwarf Ranger 6
Medium (4'4") Dwarf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 26 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)8 (-1) 16 (+3)11 (+0)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 7000 sp. A delicate silver chain set with a tourmaline (30 gp). Gold and topaz bottle stopper cork (1500 gp). 1 Minor magic item.


Social Check DCs


Jezean Wystongjiir, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a black armored body suit, with a simple white line shooting up and back down. Her red crest is still thick. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: When she was but 5 years old her parents immigrated from the north. She went to a religious school and was inspired by the priests there in charitable deeds. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Flaws: Antagonistic. Bonds: Poor, Religious, Immigrant. Occupation: Mason

Voice: Indian accent

Attributes [hide]

Jezean Wystongjiir, Female Dragonborn Rogue 5
Medium (6'7") Dragonborn, Neutral Evil (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)12 (+1) 10 (+0)13 (+1)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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