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NPC Generator

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Advanced [show]


Gurdis Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She carries with her a set of bows, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is lengthy and is close to two feet long. She is baby faced.

Personality: Aggressive, abrasive, and angry, Gurdis embodies much of what other species detest in the Dwarves. She is lazy and tries to find solutions quickly.

History: She comes from a rich southern family. In her youth she was a Bowyer, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. After a long history of fighting, Gurdis and her spouse have recently divorced.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Antagonistic, Lazy, PTSD. Bonds: Rich. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Gurdis Aranore, Female Dwarf Ranger 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)14 (+2) 17 (+3)8 (-1)
Skills Persuasion +1, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 320 gp.


Social Check DCs


Erky Beren, Male Gnome [Permalink]

Personal [hide]

Description: An older man who is wearing the road beaten gear of a warrior, he is not a threatening figure. He keeps his red hair in a pixie cut. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: Erky was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business

Ideals: Fighting, Pacifist, Impeccable. Flaws: Shy. Bonds: Job, Criminal record. Occupation: Navigator

Voice: Old thin voice

Attributes [hide]

Erky Beren, Male Gnome Barbarian 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 14 (+2)9 (-1)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Zedaar Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears just a black suit. His scarlet crest, when down, is lengthy. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he acts the brute, he is far gentler than he would appear. Further he is a bit of a stoner and is frequently out of it.

History: Born in the west his family was never financially stable. Zedaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to open a new tavern; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Addict. Bonds: Poor, Adventurer, Job. Occupation: Doctor

Voice: German accent

Attributes [hide]

Zedaar Baharoosh, Male Dragonborn Cleric 4
Medium (6'6") Dragonborn, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)11 (+0) 11 (+0)13 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Vrondiss Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His copper crest is thinning but still full. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He dislikes all the random violence that takes place in the east. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Vrondiss was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Vrondiss's father didn't care for him much, and the feeling was mutual. He has never given up on his singing dream.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Pacifist, Artistic. Flaws: Addict, Antagonistic. Bonds: Poor. Occupation: Interpreter

Voice: Speaks with squeezed throat

Attributes [hide]

Vrondiss Daardendrian, Male Dragonborn Monk 16
Medium (6'3") Dragonborn, Chaotic Neutral (CR 16)
Armor Class 10
Hit Points 103 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)13 (+1) 13 (+1)16 (+3)
Skills Animal Handling +6, Investigation +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +3

Possessions: 9000 gp. Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). A delicate silver chain set with a tourmaline (90 gp). Fire opal pendant on a fine gold chain (500 gp).


Social Check DCs

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