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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Bree Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman wears a white armored body suit, with a simple tan line shooting up and back down. Her clothes are grease stained in places. She wears her silver hair down. Her eyes, though not visible through her cowl, are hazel.

Personality: She is almost excessively polite to everyone, even when angry. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Bree hails from a village terrorized by drow. Bree was born on a far northern island where she grew up under the tutelage of her father, an expert Brewer. Days after completing her studies, news broke out that her hometown was attacked by drow. Bree was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.

Motivation: She wants revenge against drow.

Flaws: Shy. Bonds: Poor, Immigrant, Enemies. Occupation: Brewer

Voice: Hard of hearing, loud

Attributes [hide]

Bree Warmwater, Female Halfling Aristocrat 4
Small (3'1") Halfling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 38 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)12 (+1) 14 (+2)9 (-1)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Alexandre Bing, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears light armors faded through time and improper care. Beneath his clothing is a huge mess of scar tissue. With a patchy white beard and wild white hair. He has a dull look in his hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of northern immigrants he idolized his father. He was taken from his home at a very young age. He left for the north, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Gifted, Professionalism. Bonds: Slave, Immigrant. Occupation: Dyer

Voice: Dark and ominous

Attributes [hide]

Alexandre Bing, Male Human Barbarian 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)13 (+1) 15 (+2)13 (+1)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 150 gp. Citrine (70 gp).


Social Check DCs


Vrondiss Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light green in addition to tight pants. His white crest is still thick. His red eyes lackadaisically let the world flow into them.

Personality: Vrondiss is depressed about a lot of things. He tends to be a nihilist. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born at the edge of vast island. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Entrepeneur. Flaws: Depressed, Impulsive. Bonds: Nature, Adventurer. Occupation: Bowyer

Voice: Voice breaks

Attributes [hide]

Vrondiss Wystongjiir, Male Dragonborn Expert 10
Medium (6'2") Dragonborn, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 32 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 11 (+0)5 (-3) 15 (+2)16 (+3)
Skills Insight +6, Persuasion +7
Senses Passive Perception 12
Languages
Attacks Melee +2 / 3d6-2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 2100 gp.


Social Check DCs


Krimmon Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears red cloth garments or leather armor. His red hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 50. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the west. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He is untrained/undisciplined, which makes him dangerous.

Motivation: Someone believes him a fraud; and to reunite with his old friends

Flaws: Insane. Bonds: Adventurer, Immigrant, Debt, Enemies. Occupation: Unemployed

Voice: Spits words with contempt

Attributes [hide]

Krimmon Goodearth, Male Halfling Expert 6
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 37 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)9 (-1) 16 (+3)9 (-1)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item.


Social Check DCs

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