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NPC Generator

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Advanced [show]


Direcris Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His white crest is braided into rings. His red eyes dart from person to person to random spaces in the air.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shoemaker arts, while his father instructed him in etiquette, music and courtly manner. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and a deep hatred of illithids

Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Immigrant, Enemies. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Direcris Daardendrian, Male Dragonborn Ranger 3
Medium (6'3") Dragonborn, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 15 (+2)9 (-1)
Skills Intimidation +1, Perception +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. Malachite (16 gp). Golden yellow topaz (300 gp). Red garnet (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Naill Teinithra, Male Elf [Permalink]

Personal [hide]

Description: A 5'4" western man, he wears tight fighting clothing, which leaves very little to the imagination. He wears his auburn hair down. His eyes are gray.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is used to getting what he wants. In part because he is a meticulous planner.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Fighting, Professionalism, Gifted. Bonds: Job, Adventurer. Occupation: Jeweler

Voice: Low and grunting

Attributes [hide]

Naill Teinithra, Male Elf Druid 3
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 7 (-2)13 (+1) 13 (+1)18 (+4)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs


Guy Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his green robe. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a butterfly on it. His red hair is slicked back into a classic pompadour. He has green eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is an amazing painter.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was granted necromantic powers by his dying brother.

Motivation: He's attracted to the PC; and find a way to reverse the transformation of his brother

Ideals: Optimist, Gifted, Artistic. Bonds: Family, Has a crush. Occupation: Cook

Voice: Deep voice with rolling R's

Attributes [hide]

Guy Winterbourne, Male Human Wizard 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)16 (+3) 13 (+1)12 (+1)
Skills Athletics +2, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Gnome, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 50 gp. A delicate brass dragon egg (70 gp).


Social Check DCs


Ida Wharton, Female Human [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She carries with her a set of shields, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her hair is cut close to her head. She wears a mask on her face.

Personality: She speaks before she thinks and is too direct. She is frequently practicing swordplay.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her childhood dream was to be a Spy, but she was a colossal failure. She has achieved small success as a Barber.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Poor, Military, Job. Occupation: Barber

Voice: pre-pubescent

Attributes [hide]

Ida Wharton, Female Human Barbarian 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)10 (+0) 7 (-2)9 (-1)
Skills Athletics +4, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 500 sp.


Social Check DCs

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