Kassoon
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NPC Generator

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Advanced [show]


Cask In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. He has a moderate pudge and is not very fit. He wears his cinnamon fur up. His amber eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. He is afraid of women and trembles around them

History: He got into the Hunter business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Flaws: Shy, Antagonistic, Greedy. Bonds: Job. Occupation: Hunter

Voice: Loud with bravado

Attributes [hide]

Cask In Woods, Male Tabaxi Monk 1
Medium (5'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)12 (+1) 9 (-1)10 (+0)
Skills Animal Handling +1, Nature +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 600 sp. Malachite (15 gp).


Social Check DCs


Traubon Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He has a slight overbite and is overall scrawny. He keeps his long chestnut hair kept up in a rat tail. He has hazel eyes.

Personality: Calm and collected, he is a well trained Barrister. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barrister arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Flaws: Antagonistic, Insane. Bonds: Job, Rich, Has a crush. Occupation: Barrister

Voice: German accent

Attributes [hide]

Traubon Torunn, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Auran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1900 sp. 1 Darkwood Buckler.


Social Check DCs


Orryn Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. His hair is black and very short. He has a dull look in his gray eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Sold as a small child to a brothel owner, Orryn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with unlife at a very young age, Orryn has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Cynical, Antagonistic, Disease. Bonds: Mentor. Occupation: Junk Dealer

Voice: Speaks through clenched teeth

Attributes [hide]

Orryn Oomtrowl, Male Gnome Warlock 14
Small (3'5") Gnome, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 112 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)13 (+1) 18 (+4)15 (+2)
Skills Persuasion +7, Survival +9
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144333

Possessions: 3000 gp. Hematite (9 gp). Silver pearl (160 gp). Citrine (40 gp). Silver pearl (160 gp). Black pearl (1000 gp). Star ruby (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Veit Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his halberd always slung over his shoulder. His hair is long and black with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also is a firm believer in the manly ideal.

History: He was born in the west, but his parents moved at a very young age to the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He then took over the family business and is one of the better Sellsword for hire.

Motivation: To be a Knight again.

Flaws: Impulsive. Bonds: Job, Immigrant. Occupation: Sellsword

Voice: Strong lisp

Attributes [hide]

Veit Fallack, Male Dwarf Paladin 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 14 (+2)16 (+3)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 220 gp.


Social Check DCs

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