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NPC Generator

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Advanced [show]


Gunter Smith, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears very tight pants and wife beaters, though occasionally he sports a violet coat. His right leg appears badly burned and disfigured. With a patchy white beard and wild white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a small toy that he constantly fidgets with.

History: Born in the south to a Mortician, Gunter learned a great deal about his father's area of expertise. His parents enrolled him in a Adept school at a young age so that he could practice his druidic talents. He ran away from his former home and has been making his living as a Mortician for the past few years.

Motivation: He'd like to take his coworkers down a peg; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Job. Occupation: Mortician

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Smith, Male Half-Elf Adept 5
Medium (5'9") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)8 (-1) 17 (+3)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 500 gp.


Social Check DCs


Nuraval Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes are slightly larger than normal.

Personality: He is almost excessively polite to everyone, even when angry. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gifted from a young age, Nuraval studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nuraval grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nuraval. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels that his past leaves him morally obligated to help; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Slave, Criminal record. Occupation: Bookbinder

Voice: Middle-eastern accent

Attributes [hide]

Nuraval Orcfoe, Male Dwarf Sorcerer 10
Medium (4'4") Dwarf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 52 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 17 (+3)11 (+0) 14 (+2)14 (+2)
Skills Athletics +7, Stealth +7
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 2100 gp. Golden yellow topaz (1400 gp). Eye agate (5 gp). Aquamarine (1400 gp).


Social Check DCs


Frouse Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears tan cloth garments or leather armor. With bright black hair and a scraggly beard. His gray eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with a lost civilization.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Frouse took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: He has decided he is irredeemable; and he wants to meet his childhood hero

Ideals: Gifted. Bonds: Job, Adventurer, Rich, Criminal record. Occupation: Knight

Voice: Speaks with squeezed throat

Attributes [hide]

Frouse Scheppen, Male Gnome Warlock 2
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: Just what you see.


Social Check DCs


Susannah Middleton, Female Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this eastern woman wears rags and sports a simple walking cane. Her brown hair is kept up in a ponytail inside a wide-brimmed hat. Her eyes are likewise hazel.

Personality: Her tongue was cut out and she uses sign language. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Sold as a small child to a necromancer, Susannah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Due to her spouse's obsession with being a Slave Trader they were divorced and she won custody of their daughter. She worked as a Armorer, and she later adopted a second daughter.

Motivation: Find a way to reverse the transformation of her brother; and an old rival family wants her found

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Poor, Mentor, Family. Occupation: Armorer

Voice: Excited and jittery

Attributes [hide]

Susannah Middleton, Female Human Ranger 11
Medium (5'8") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 57 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)16 (+3) 17 (+3)16 (+3)
Skills Animal Handling +7, Persuasion +7
Senses Passive Perception 13
Languages Common, Celestial, Sylvan, Halfling
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 1300 gp. Silver ewer (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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