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NPC Generator

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Advanced [show]


Cloud Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. His fur is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. As long as the job gets done he does not care how it got done.

History: Cloud was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Ploughman. He has gone from town to town working and never settling down anywhere, but has fallen for a local Knight. He hasn't told them the truth, but wants to settle down with them.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and balancing his hectic life and new ploughman responsibilities is difficult

Ideals: Impeccable, Professionalism. Bonds: Job, Has a crush, Adventurer. Occupation: Ploughman

Voice: Speaks like tongue is numb

Attributes [hide]

Cloud Timber, Male Tabaxi Expert 10
Medium (6'8") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 71 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 14 (+2)8 (-1)
Skills Deception +3, Investigation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 900 gp.


Social Check DCs


Adrik Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 3'11". He wears a worn and beaten armor. His silver hair is still thick. His brown eyes are slightly larger than normal.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Adrik grew up listening to his mother's many stories. After coming to the age of reason, Adrik took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now travels the world, in search of power and loot.

Motivation: Sabotage a competitor; and expand his business

Ideals: Joker, Gifted. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Courier

Voice: Sensual and smooth

Attributes [hide]

Adrik Bloodkith, Male Dwarf Aristocrat 12
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 100 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)12 (+1) 16 (+3)15 (+2)
Skills Insight +7, Survival +7
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 1000 gp. Fire opal (500 gp). Amber (130 gp). Rhodochrosite (14 gp). Star rose quartz (70 gp). Blue diamond (2000 gp). Brown-green garnet (130 gp). Sard (70 gp). Amethyst (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azza Love, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is generally shirtless and showing off her tattooed chest. She has silver hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Like her father and her brother before her, after school she went straight into learning to become a Performer. She has worked as a Performer like her father before her.

Motivation: She is currently in port desperately looking for someone to get her out; and further expansion of business

Ideals: Passionate, Optimist. Flaws: Mundane. Bonds: In love, Job, Slave. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

Azza Love, Female Tiefling Expert 6
Medium (5'8") Tiefling, Chaotic Good (CR 6)
Armor Class 8
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)14 (+2) 9 (-1)20 (+5)
Skills Religion +5, Stealth +1
Senses Passive Perception 9
Languages Common, Aquan, Giant
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3

Possessions: 100 gp. Silver comb with moonstones (1000 gp). Gold and topaz bottle stopper cork (1300 gp). Sapphire pendant on gold chain (1100 gp). 1 Minor magic item.


Social Check DCs


Fargrim Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, yellow shirt, and tan tie. He sports a flattop hair cut. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To pay off his debts; and he's repulsed by the pc

Ideals: Joker. Flaws: Antagonistic, PTSD. Bonds: Debt. Occupation: Gardener

Voice: Timid voice

Attributes [hide]

Fargrim Orcfoe, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 11 (+0)10 (+0)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: 2000 sp.


Social Check DCs

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