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NPC Generator

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Advanced [show]


Irann Ariessus, Female Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a falchion, but if one is not available she will default to her trident. Her moppish black hair is in a traditional bowl cut. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She also is a firm believer in the womanly ideal.

History: Irann was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She moved from fad to fad and when she turned 15 she discovered music. She's since become an addict/alcoholic.

Motivation: To prove her worth to the world; and she feels threatened by others

Flaws: Addict, Shy, Impulsive. Occupation: Fisher

Voice: Posh accent

Attributes [hide]

Irann Ariessus, Female Elf Aristocrat 2
Medium (4'7") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)14 (+2) 14 (+2)8 (-1)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Ignan, Celestial
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 3000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Tervaround Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She has a slight overbite and is overall scrawny. Her hair, while still mostly brown, has prominent grey streaks. Her green eyes lackadaisically let the world flow into them.

Personality: She will rave to anyone who will listen. She enjoys reading and quiet.

History: She was born the only child of a wealthy merchant. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tervaround fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg

Ideals: Fighting, Logical, Entrepeneur. Flaws: Insane, Racist. Bonds: Job. Occupation: Unemployed

Voice: Soothing and warm

Attributes [hide]

Tervaround Murnig, Female Gnome Cleric 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)5 (-3) 12 (+1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: Peridot (20 gp). Deep green spinel (160 gp). Brown-green garnet (160 gp). Golden yellow topaz (800 gp). 1 Holy water. 4 Smokesticks. 2 Acid flasks. 1 Thunderstones.


Social Check DCs


Patrick Clare, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing a long, brown, dusty cloak. Beneath his clothing is a huge mess of scar tissue. His black hair is thinning but still full. His eyes are brown and catlike.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Patrick lived on a farm with his father, near the main road leading to a nearby town. In his 16th year, his parents were killed by a illithids raid, leaving Patrick alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.

Motivation: He's looking for his big break; and revenge

Ideals: Disciplined. Flaws: Hedonist. Bonds: Slave, Family, Enemies, Adventurer. Occupation: Performer

Voice: Posh accent

Attributes [hide]

Patrick Clare, Male Human Warlock 11
Medium (5'1") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 73 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 15 (+2)11 (+0)
Skills Acrobatics +4, Nature +6
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433333

Possessions: 220 pp. Solid gold idol (700 gp). An abacus with copper, silver and gold markers (180 gp).


Social Check DCs


Aramil Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears an entirely violet suit with black socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. His eyes are a pleasant gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Aramil was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aramil took refuge in the large cave and found the beat up greataxe and armor he uses now. After a long history of fighting, Aramil and his spouse have recently divorced.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Family, Nature. Occupation: Cook

Voice: Sensual and smooth

Attributes [hide]

Aramil Boleem, Male Half-Elf Druid 5
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 19 (+4)11 (+0) 13 (+1)13 (+1)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs

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