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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Matilda Brownrigg, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her black hair is still thick. Her eyes are a pleasant hazel.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Through the years after Matilda was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Matilda's father didn't care for her much, and the feeling was mutual. She ran away from her former home and has been making her living as a Bowyer for the past few years.

Motivation: Further expansion of business; and her religion dominates her actions

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Bowyer

Voice: Spits words with contempt

Attributes [hide]

Matilda Brownrigg, Female Human Rogue 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Bathin Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'2" and is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. His left hand appears badly burned and disfigured. He sports a flattop hair cut. His red eyes are slightly larger than normal.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of gnolls once and for all.

History: Bathin was born in the west. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Many gnolls want him driven away; and a deep hatred of gnolls

Ideals: Persistence. Flaws: Secretive. Bonds: Rich, Enemies. Occupation: Detective

Voice: Jamaican accent

Attributes [hide]

Bathin Wisdom, Male Tiefling Expert 5
Medium (6'2") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 18 (+4)14 (+2)
Skills Medicine +7, Persuasion +5
Senses Passive Perception 14
Languages Common, Elven, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 1000 sp. Malachite (9 gp). Chrysoprase (20 gp). Carnelian (20 gp). Deep green spinel (40 gp).


Social Check DCs


Dalgal Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case, and he perpetually has his whip ready. He wears his brown hair up. This gray eyed southerner is not easily forgotten.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Mayor, his father struggled to pay the bills. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Philantrophist. Bonds: Family, Poor, Debt. Occupation: Banker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dalgal Torevir, Male Dwarf Aristocrat 8
Medium (4'3") Dwarf, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 50 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)9 (-1) 15 (+2)17 (+3)
Skills Religion +2, Stealth +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1600 gp.


Social Check DCs


Krimp Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many grey ritualistic tattoos. He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to make almost anything out of random pieces of junk.

History: Krimp was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Healer. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He feels threatened by others; and wants to open a new tavern

Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Job, Enemies. Occupation: Healer

Voice: Deep voice with rolling R's

Attributes [hide]

Krimp Dumph, Male Half-Orc Aristocrat 3
Medium (6'3") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)15 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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