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NPC Generator

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Advanced [show]


Nuraval Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears brown cloth garments or leather armor. His hair is cut close to his head. He has gray eyes.

Personality: He has always had a great fascination with Dwarven culture. He is a ruthless business man, a trait he acquired from his mother.

History: Nuraval was raised in a hard working conservative environment. He worked as a nervous Bellfounder and found it very stressful. He has never given up on his painting dream.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Ideals: Entrepeneur, Artistic. Flaws: Racist. Bonds: Job, Criminal record. Occupation: Bellfounder

Voice: Speaks with squeezed throat

Attributes [hide]

Nuraval Hammerstone, Male Dwarf Aristocrat 12
Medium (4'2") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 71 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)17 (+3) 16 (+3)10 (+0)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Celestial, Giant
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +4

Possessions: 300 pp. Golden circlet with four aquamarines (1000 gp). Silver ewer (100 gp). A delicate silver chain set with a tourmaline (100 gp). Large well-done wool tapestry (400 gp). Black velvet mask with numerous citrines (140 gp). Brass mug with jade inlays (400 gp). An abacus with copper, silver and gold markers (140 gp).


Social Check DCs


Gargax Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'6" southern man, he wears a tight fitting black shirt and pants. He wears his black crest down. His eyes are red and he is always smoking a pipe.

Personality: His tongue was cut out and he uses sign language. He plays an instrument quite well.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He has had some formal music training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels that his past leaves him morally obligated to help; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Disease, Mundane. Bonds: Religious, Criminal record. Occupation: Miner

Voice: Speaks with a cold

Attributes [hide]

Gargax Norixius, Male Dragonborn Expert 9
Medium (6'6") Dragonborn, True Neutral (CR 9)
Armor Class 9
Hit Points 49 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)15 (+2) 15 (+2)17 (+3)
Skills Deception +6, Investigation +5
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2

Possessions: 1300 gp. Onyx (30 gp). Obsidian (10 gp).


Social Check DCs


Spring In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a pastel shirt with thin red vertical stripes and tan pants. Her fur, while still mostly red, has prominent grey streaks. She wears crescent spectacles with a black brim.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born in the west to a Sellsword, Spring learned a great deal about her mother's area of expertise. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Spring grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Spring. She used her abilities to trick people and travel the world for free.

Motivation: Sabotage a competitor; and she's attracted to the pc

Flaws: Antagonistic, Fearful. Bonds: Job, Criminal record, Has a crush. Occupation: Sellsword

Voice: Spanish accent

Attributes [hide]

Spring In the Wind, Female Tabaxi Warlock 13
Medium (5'4") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 92 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 17 (+3)11 (+0) 16 (+3)17 (+3)
Skills Sleight of Hand +8, Survival +7
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 1000 gp. Rhodochrosite (11 gp). Star rose quartz (40 gp). Red spinel (130 gp). Sard (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bristling with hidden weapons, mostly pickaxes and nunchakus. His hair, while still mostly red, has prominent grey streaks. He has several tiny jet earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He plays an instrument quite well.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Fargrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Antagonistic. Bonds: Criminal record, Rich, Nature, Adventurer. Occupation: Herbalist

Voice: Complex vocabulary, royal

Attributes [hide]

Fargrim Deepdelver, Male Dwarf Bard 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)15 (+2) 9 (-1)13 (+1)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: Just what you see.


Social Check DCs

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