Lidda Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 2'10" and wears a red shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. Her red hair is smooth and relatively long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and retire the richest woman in the south
Ideals: Entrepeneur. Flaws: Mundane, Disease, PTSD. Bonds: Debt. Occupation: Glassblower
Voice: Italian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 25 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Auran, Infernal
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 100 gp.
Ghaliver Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is thinning but still full. His violet eyes are passionate and lively.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of southern immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. After a long history of fighting, Ghaliver and his spouse have recently divorced.
Motivation: He loathes his own lifestyle.
Ideals: Professionalism. Flaws: Shy, Antagonistic. Bonds: Poor, Immigrant. Occupation: Bather
Voice: Nasally tone
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 62 (6d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4
Possessions: 4000 sp. Red spinel (150 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quarethon Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has done his best to style his bronze crest to look like a famous performer. His red eyes peer out from beneath his feathered green hat.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Quarethon and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Athletic, Joker, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Slave. Occupation: Stylist
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 55 (12d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +4
Possessions: 3000 gp. Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dûshrat Barclay, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. He keeps his blonde hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Brewer, but doesn't like to broadcast it.
Motivation: To settle down with his crush; and wants his loneliness to end
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job, Has a crush. Occupation: Interpreter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 54 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 900 gp.
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Their contribution stands as a beacon of hope for all adventurers!


