Srorthen Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with violet pants. His crest, while still mostly green, has prominent grey streaks. His eyes are gold and catlike.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.
History: Srorthen was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is compelled to act according to his religious beliefs; and he has passion for adventuring and risk
Flaws: Antagonistic, Impulsive. Bonds: Poor, Adventurer, Religious. Occupation: Butcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 65 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 15 (+2) | 7 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: Tiger eye turquoise (12 gp). Moonstone (80 gp). Golden yellow topaz (1500 gp). Chrysoberyl (90 gp). Deep blue spinel (1500 gp). Aquamarine (1500 gp). Star rose quartz (80 gp). Eye agate (12 gp).
Richard Crawford, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a moderate pudge and is not very fit. With bright brown hair and a scraggly beard. His green eyes dart from person to person.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Richard was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Flaws: Impulsive. Bonds: Poor, Adventurer. Occupation: Locksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 11)
Armor Class 13
Hit Points 78 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 16 (+3) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 310 pp.
Nalral Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: 4'5" and muscular, this southern man wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a wide-brimmed hat to cover his moderate length chestnut hair. He is baby faced.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is able to make almost anything out of random pieces of junk.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Nalral took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and someone believes him a fraud
Ideals: Athletic, Gifted. Bonds: Rich, Enemies, Military. Occupation: Stylist
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 48 (9d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 | 4 | 3 |
Possessions: Just what you see.
Faran Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is typically in his Glassblower uniform. His hair is golden and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with a lost civilization.
History: Born to a Sculptor, his mother struggled to pay the bills. He went to a religious school and was inspired by the priests there in charitable deeds. He now travels the world, in search of power and loot.
Motivation: His religion dominates his actions; and meet up once more with his childhood friend
Ideals: Professionalism. Bonds: Job, Adventurer, Poor, Religious. Occupation: Glassblower
Voice: French accent
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 16)
Armor Class 9
Hit Points 46 (16d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 6 (-2) | 10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Abyssal, Auran
Attacks Melee +5 / 4d10+0, Ranged +3 / 4d10-2, Grapple +0
Possessions: 6000 gp. Malachite (5 gp). Golden yellow topaz (700 gp). Aquamarine (700 gp). Eye agate (5 gp). Deep blue spinel (700 gp). Freshwater pearl (5 gp). Amethyst (100 gp). Violet garnet (700 gp). Deep green spinel (100 gp). Rose (50 gp). Citrine (50 gp). Golden yellow topaz (700 gp). Bloodstone (50 gp). Jet (100 gp). Blue star sapphire (800 gp). Rock crystal (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


