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NPC Generator

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Advanced [show]


Fragrant Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed falchion, just in case. She is muscular with a powerful set of arms. Her fur is greying and her face has many wrinkles. She wears a mask on her face.

Personality: Her tongue was cut out and she uses sign language. Fragrant is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born at the edge of vast desert. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. Due to her spouse's obsession with being a Apothecary they were divorced and she won custody of their daughter. She worked as a Tanner, and she later adopted a second daughter.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wants to raise her children well

Flaws: Disease, Greedy. Bonds: Family, Nature, Immigrant. Occupation: Tanner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Fragrant Timber, Female Tabaxi Barbarian 10
Medium (4'8") Tabaxi, Lawful Evil (CR 10)
Armor Class 10
Hit Points 86 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)16 (+3) 13 (+1)16 (+3)
Skills Deception +7, Survival +5
Senses Passive Perception 11
Languages Common, Ignan, Auran, Dwarven
Attacks Melee +2 / 3d6-2, Ranged +4 / 3d6+0, Grapple +0

Possessions: 1700 gp. Fire opal pendant on a fine gold chain (2200 gp). Gold and topaz bottle stopper cork (800 gp).


Social Check DCs


Yvonne Hackney, Female Human [Permalink]

Personal [hide]

Description: She wears bulky grey painted plate armor. Her skin is fair and her fingers are delicate and long. She wears a deerstalker hat to hide her balding. She has green eyes and a grey hat with a tan feather.

Personality: Eccentric and domineering, Yvonne will drive conversation. She invites people to come help in her community garden.

History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 13th year, her parents were killed by a goblins raid, leaving Yvonne alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by goblins. Yvonne was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: She is currently in port desperately looking for someone to get her out; and a deep hatred of goblins

Ideals: Extrovert, Philantrophist. Flaws: Disease. Bonds: Enemies, Slave. Occupation: Guard

Voice: Sleepy voice

Attributes [hide]

Yvonne Hackney, Female Human Barbarian 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)11 (+0) 12 (+1)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Sorath Cheer, Female Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged woman likes to wear darkened spectacles and heavy clothing, no matter the weather, and a wedding ring on her left hand. She keeps her dark red hair in a pixie cut. Her eyes are white.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: When she was but 8 years old her parents immigrated from the south. Cursed with a spirit at a very young age, Sorath has worked very hard to control her curse. She left for the south, certain she would find work there.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist, Philantrophist. Flaws: Disease. Bonds: In love, Immigrant. Occupation: Shoemaker

Voice: Relaxed voice

Attributes [hide]

Sorath Cheer, Female Tiefling Expert 10
Medium (6'3") Tiefling, Chaotic Good (CR 10)
Armor Class 11
Hit Points 36 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)20 (+5) 16 (+3)20 (+5)
Skills Investigation +9, Medicine +7
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Abyssal, Auran, Ignan
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 2000 gp. Coral (80 gp). Eye agate (10 gp). Jasper (50 gp). Tiger eye turquoise (10 gp). Blue star sapphire (1300 gp). Blue quartz (10 gp).


Social Check DCs


Gardain Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears brown painted combat armor at almost all times. His hair, while still mostly white, has prominent grey streaks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the west to a Marshal, Gardain learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Marshal. He's also a talented Hunter, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Optimist. Flaws: Addict. Bonds: Job, Religious. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Gardain Glanhig, Male Dwarf Aristocrat 4
Medium (3'11") Dwarf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)16 (+3) 18 (+4)15 (+2)
Skills Investigation +5
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Ignan, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 19000 sp. Coral (90 gp). 2 Acid flasks. 1 Everburning torch.


Social Check DCs

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