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NPC Generator

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Advanced [show]


Flame In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a trident, but if one is not available she will default to her rapier. She has moderate length white fur. Her fierce copper eyes like to dwell on things.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She does not believe in violence as a means to an end. She is a dedicated Assassin but believes her peers are too gung-ho.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Miller mother left her crippled. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Pacifist. Flaws: Shy, Disease. Bonds: Rich. Occupation: Assassin

Voice: American accent

Attributes [hide]

Flame In the Wind, Female Tabaxi Warrior 3
Medium (5'7") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)15 (+2) 12 (+1)9 (-1)
Skills Arcana +4, Deception +1
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Nurkara Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is renowned for her bright brown dresses and hats. With wild brown hair. Her hazel eyes lackadaisically let the world flow into them.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born in the north, but her parents moved at a very young age to the south. She dropped out of school to support her sick father, and resented it. She has since lost track of the people in her past.

Motivation: Regain custody of her son; and her religion dominates her actions

Ideals: Logical. Bonds: Family, Slave, Immigrant, Religious. Occupation: Ruler

Voice: Prounounces S like Z

Attributes [hide]

Nurkara Trueblood, Female Dwarf Fighter 11
Medium (4'1") Dwarf, True Neutral (CR 11)
Armor Class 9
Hit Points 86 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +5

Possessions: 2400 gp. Jeweled electrum ring (6000 gp). Jeweled electrum ring (6000 gp). Golden circlet with four aquamarines (6000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). A necklace of small pink pearls (6000 gp).


Social Check DCs


Semyaza Tragedy, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a green costume with the symbols of magic on her torso. Her hair is white and curly. Her face is covered beneath a completely black helmet.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She used her abilities to trick people and travel the world for free.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Artistic. Flaws: Secretive. Bonds: Criminal record. Occupation: Shoemaker

Voice: Aggressive tone

Attributes [hide]

Semyaza Tragedy, Female Tiefling Paladin 3
Medium (5'0") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)18 (+4) 15 (+2)17 (+3)
Skills Deception +5, Medicine +4
Senses Passive Perception 12
Languages Common, Auran, Druidic, Celestial, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 12000 cp.


Social Check DCs


Waywocket Munggen, Female Gnome [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a tan armored body suit, with a simple pastel line shooting up and back down. Her chestnut hair is braided into rings. Her eyes are hazel and she is always smoking a pipe.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born several months after her mother was called into army service. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Optimist. Bonds: Rich, Military, Mentor. Occupation: Interpreter

Voice: Sighs a lot, exhausted

Attributes [hide]

Waywocket Munggen, Female Gnome Commoner 4
Small (3'1") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)14 (+2) 15 (+2)17 (+3)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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