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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Jak Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a red vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his red boots flare out at the collars. With bright blonde hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has all his life been fascinated with painting.

History: Born in the east to a Servant, Jak learned a great deal about his mother's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has never given up on his painting dream.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic. Bonds: Nature, Job, Rich. Occupation: Servant

Voice: Voice breaks

Attributes [hide]

Jak Jamjar, Male Halfling Fighter 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 9 (-1)17 (+3)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Celestial
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriel Hallewell, Female Human [Permalink]

Personal [hide]

Description: This woman is well dressed, but even with her fine clothing she looks run-down. She is muscular with a powerful set of arms. Her silver hair is lengthy and is close to two feet long. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is witty, but her monotone delivery comes off as unnerving Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born to a criminal king-pin and mafia family Oriel was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Oriel decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has since lost track of the people in her past.

Motivation: She is terrified, and will act out of fear; and a rival would like her out of the picture

Ideals: Joker, Optimist. Flaws: Fearful. Bonds: Criminal record, Family. Occupation: Soapmaker

Voice: Voice breaks

Attributes [hide]

Oriel Hallewell, Female Human Warrior 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)11 (+0) 15 (+2)10 (+0)
Skills Medicine +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp. 2 Antitoxin.


Social Check DCs


Kilia Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of luck around her neck, and a bastard sword on her belt. Her chestnut hair is cut short. Her face is covered beneath a completely black helmet.

Personality: She is extraordinarily eccentric. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born to a poor family in the city she treasured whatever gifts she got. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break.

Ideals: Fighting. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Body Guard

Voice: Pirate accent

Attributes [hide]

Kilia Gorunn, Female Dwarf Warrior 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 20 (+5)16 (+3) 9 (-1)10 (+0)
Skills Religion +5
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Abyssal, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1800 sp.


Social Check DCs


Keyleth Goltorah, Female Elf [Permalink]

Personal [hide]

Description: An older woman who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, she is not a threatening figure. Her red hair is braided into rings. She is baby faced.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Keyleth is combative with any and all who dare try her patience in the slightest.

History: She was born blind and as such lacked many opportunities for work. She found a children's book about a Elf Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She inherited the family business which she has now maintained for 5 years.

Motivation: She wants to meet her childhood hero; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Philantrophist, Justice. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Shipwright

Voice: Smoker's lung

Attributes [hide]

Keyleth Goltorah, Female Elf Wizard 3
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp. 1 Everburning torch. 4 Alchemist’s fire. 4 Alchemist’s fire.


Social Check DCs

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