Millicent Callan, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She typically wears violet cloth garments or leather armor. She keeps her white hair in a flapper bob. Her fierce blue eyes like to dwell on things.
Personality: A skeptical and narcissistic woman, Millicent's first love is herself. Her second love is also herself. She works hard and plays hard.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wishes to resurrect an old love.
Ideals: Athletic, Impeccable, Gifted. Flaws: Hedonist. Bonds: In love. Occupation: Bather
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 11)
Armor Class 10
Hit Points 43 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 7 (-2) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 3000 gp. Deep blue spinel (500 gp). Tiger eye turquoise (7 gp). Malachite (7 gp). White pearl (80 gp). Fire opal (900 gp). Rose (50 gp). Coral (80 gp). Moss agate (7 gp). Red-brown spinel (80 gp). Black pearl (500 gp).
Mary Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time and is in decent physical shape. Her hair is silver and very short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is calm most of the time but flees social interaction. Mary is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born the only child of a wealthy merchant. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She then took over the family business and is one of the better Guard for hire.
Motivation: To reunite with her absent father; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Insane, Shy. Bonds: Family, Job. Occupation: Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Sard (20 gp). 1 Simple lock.
Gilbert Kelsey, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is well dressed, but even with his fine clothing he looks run-down. With bright auburn hair and a scraggly beard. He has gleaming, smiling hazel eyes.
Personality: He likes to make people angry or surprised. His job bores him to no end. He has decided to make it more interesting.
History: Born in the north his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Poor, Nature. Occupation: Doctor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 68 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 700 gp.
Dondon Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a large red jacket. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He is calm most of the time but flees social interaction. He is a bit of a xeno-phobe, disliking non-Halflings.
History: He got into the Seamstress business at a young age. Over the years he perfected his riding and shooting skills. He struck the Seamstress job and began his own company from there.
Motivation: He is unsatisfied with his job; and he has a crush on the local farmer
Flaws: Shy, Racist. Bonds: Job, Nature, Has a crush. Occupation: Seamstress
Voice: Uses sign language
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 37 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +5
Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


