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NPC Generator

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Advanced [show]


Everard Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and black pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has a very tight haircut. His amber eyes have a joyful gleam in them most of the time.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with his god.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Barbarian school at a young age so that he could practice his necromantic talents. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Ideals: Gifted. Flaws: Emotional, Antagonistic. Bonds: Religious, Has a crush. Occupation: Bather

Voice: Sighs a lot, exhausted

Attributes [hide]

Everard Gentry, Male Human Barbarian 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 22 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 6 (-2)15 (+2) 15 (+2)5 (-3)
Skills Insight +5, Stealth +2
Senses Passive Perception 12
Languages Common, Gnoll, Auran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 100 gp. Rhodochrosite (5 gp). Golden yellow topaz (1300 gp). Azurite (5 gp). Jet (100 gp).


Social Check DCs


Morana Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She usually wears her brown robe and has her greataxe always slung over her shoulder. She has a very tight haircut. She has gleaming, smiling violet eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born to loving parents in a slum to the west. When money was particularly tight she was walking through alleys when she overheard a Blacksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and find a way to reverse the transformation of her brother

Flaws: Shy. Bonds: Poor, Criminal record, Family. Occupation: Blacksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Morana Battlehammer, Female Dwarf Fighter 1
Medium (3'10") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)9 (-1) 14 (+2)7 (-2)
Skills Arcana +1, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp.


Social Check DCs


Alston Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. His auburn hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alston took refuge in the large cave and found the beat up falchion and armor he uses now. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he is currently in port desperately looking for someone to get him out

Flaws: Depressed, Hedonist. Bonds: Nature, Slave. Occupation: Stableman

Voice: Timid voice

Attributes [hide]

Alston Dunben, Male Gnome Cleric 2
Small (3'8") Gnome, Lawful Good (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 11 (+0)9 (-1) 12 (+1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 2000 sp.


Social Check DCs


Alexandre Burrows, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear flannel. He has moderate length auburn hair. His amber unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He got into the Shipwright business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 6 years.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Poor, Job. Occupation: Shipwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Alexandre Burrows, Male Half-Elf Aristocrat 6
Medium (4'10") Half-Elf, Chaotic Good (CR 6)
Armor Class 8
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Medicine +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1

Possessions: 700 gp. Deep blue spinel (800 gp). Pink pearl (160 gp). Amber (160 gp). Fire opal (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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