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NPC Generator

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Advanced [show]


Raam Art, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he usually wears his black robe and has his shortbow always slung over his shoulder. He keeps his white hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is harsh and unforgiving.

History: He was raised in a mountains tribe. Through the years after Raam was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Raam's father didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His relatives are trying to arrange a marriage; and a need for knowledge about a nearby landmark

Ideals: Passionate. Flaws: Antagonistic. Bonds: Nature, Adventurer, Family. Occupation: Glassblower

Voice: Tuts and clicks tongue

Attributes [hide]

Raam Art, Male Tiefling Sorcerer 8
Medium (6'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 37 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)15 (+2) 9 (-1)14 (+2)
Skills Athletics +5, Insight +2
Senses Passive Perception 9
Languages Common, Druidic, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 80 pp. Deep blue spinel (700 gp).


Social Check DCs


Zephan Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. He has moderate length dark red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not trust anyone and sleeps with one eye open.

History: He was born to loving parents in a slum to the north. His homeland was ravaged by war and he spent much of his life rebuilding it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Fighting. Flaws: Insomniac, PTSD. Bonds: Job, Poor. Occupation: Bather

Voice: Soft and melodious

Attributes [hide]

Zephan Serenity, Male Tiefling Barbarian 8
Medium (5'9") Tiefling, Lawful Evil (CR 8)
Armor Class 9
Hit Points 62 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)16 (+3) 16 (+3)12 (+1)
Skills Insight +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Auran, Infernal, Druidic
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gurdis Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is typically in her Miller uniform. Her brown hair is lengthy. Her hazel eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Gurdis embodies much of what other species detest in the Dwarves. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an apprentice working in her father's forge. She's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: She is not mentally stable, and does not behave rationally; and balancing her hectic life and new miller responsibilities is difficult

Flaws: Antagonistic, Insane. Bonds: Job, Immigrant. Occupation: Miller

Voice: Excited and jittery

Attributes [hide]

Gurdis Caebrek, Female Dwarf Fighter 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)14 (+2) 10 (+0)12 (+1)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 600 sp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Arara Netyoive, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. Her chestnut hair is slicked back into a classic pompadour. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Arara is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Due to her spouse's obsession with being a Dyer they were divorced and she won custody of their son. She worked as a Laborer, and she later adopted a second son.

Motivation: Marry her sister to traveling adventurers.

Flaws: Insane, Mundane, Disease, Insomniac. Bonds: Poor, Family. Occupation: Laborer

Voice: Old thin voice

Attributes [hide]

Arara Netyoive, Female Half-Elf Commoner 11
Medium (5'6") Half-Elf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 39 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)14 (+2) 9 (-1)16 (+3)
Skills Deception +7, Intimidation +7
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Giant
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1500 gp. Amber (70 gp). Sard (40 gp). Jasper (40 gp). White pearl (70 gp).


Social Check DCs

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