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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Felosial Qualanthri, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 5'1" and is a bit bulky. She is very muscular particularly in the legs. She is wearing a long, violet cloak. Her golden hair is drawn into a tight pony tail with a dagger scrunchie. Her eyes are green and catlike.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Sold as a small child to a brothel owner, Felosial was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To reunite with her absent mother.

Ideals: Joker, Philantrophist. Bonds: Mentor, Family. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Felosial Qualanthri, Female Half-Elf Barbarian 7
Medium (5'1") Half-Elf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 46 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 10 (+0)9 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Syllin Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is bristling with hidden weapons, mostly falchions and shields. Her hair is auburn and curly. She has a tattooed face.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Energy wise she seems alert and responsive.

History: She was born the only child of a wealthy merchant. Syllin was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Syllin decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Dilettante responsibilities is difficult; and she doesn't get along with people that don't share her tastes

Ideals: Professionalism, Entrepeneur, Impeccable. Bonds: Criminal record, Job. Occupation: Dilettante

Voice: Mousy voice

Attributes [hide]

Syllin Arnuanna, Female Elf Warrior 3
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)14 (+2) 17 (+3)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 13
Languages Common, Elven, Halfling, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp. Banded agate (8 gp). Black pearl (700 gp).


Social Check DCs


Erky Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. His hair, while still mostly brown, has prominent grey streaks. His eyes are hazel and catlike.

Personality: Cocky and sure of himself, he believes he is the best Miner born in the past three hundred years. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to loving parents in a slum to the north. His family was turned out during the war. He and his family wandered north to less war torn lands. Recently the stress of being a Miner has made it difficult for him to sleep.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Athletic, Gifted. Flaws: PTSD, Insomniac. Bonds: Poor, Job. Occupation: Miner

Voice: Forgets to breathe while speaking

Attributes [hide]

Erky Scheppen, Male Gnome Bard 3
Small (3'8") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)10 (+0) 13 (+1)8 (-1)
Skills Deception +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2500 sp. 1 Tanglefoot bags. 1 Smokesticks.


Social Check DCs


Richard Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. His fierce gray eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved out north to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture.

Ideals: Disciplined, Fighting. Bonds: Nature, Immigrant, Criminal record. Occupation: Layabout

Voice: Complex vocabulary, royal

Attributes [hide]

Richard Anderton, Male Human Fighter 2
Medium (5'0") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)11 (+0) 14 (+2)8 (-1)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 330 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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