Ghûra Beverly, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears rags and sports a simple walking cane. He is muscular with a powerful set of arms. His blonde hair has been sun bleached extensively. His eyes are gray and he is always smoking a pipe.
Personality: He is extraordinarily eccentric. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a poor family in the city he treasured whatever gifts he got. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Ghûra began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wishes to resurrect an old love; and revenge
Ideals: Entrepeneur. Flaws: Insane. Bonds: Poor, Slave, Enemies, In love. Occupation: Gardener
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: Just what you see.
Srorthen Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He carries with him a set of ceremonial daggers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His green crest is thinning but still full. He has gleaming, smiling gold eyes.
Personality: Overbrimming with self-confidence, Srorthen isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He is a logical person and will generally grow upset if things defy logic and science.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Impeccable, Logical, Artistic. Bonds: Rich. Occupation: Engraver
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 80 gp.
Nuthra Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her gold crest down. Her red eyes are slightly larger than normal.
Personality: She will rave to anyone who will listen. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Nuthra studied abroad. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Nuthra grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nuthra. She is untrained/undisciplined, which makes her dangerous.
Motivation: To settle down with her crush; and she feels threatened by others
Ideals: Gifted. Flaws: Insane, Fearful. Bonds: Criminal record, Has a crush. Occupation: Architect
Voice: Shortens vowels
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 11)
Armor Class 10
Hit Points 69 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
Possessions: 320 pp. Banded agate (15 gp). Blue quartz (15 gp). Rich purple corundum (1000 gp). Jade (130 gp). Smoky quartz (20 gp). Aquamarine (1400 gp). 1 Minor magic item.
Edge In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her lavender fur is knotted and matted. Her blue eyes dart from person to person to random spaces in the air.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born to a poor family in the city she treasured whatever gifts she got. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mercenary work with an outfit from a few towns over. Mercenary work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants a kiss; and sabotage a competitor
Ideals: Impeccable, Opinionated. Bonds: Poor, Job, Has a crush. Occupation: Mercenary
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Evil (CR 9)
Armor Class 11
Hit Points 35 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 20 (+5) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
Possessions: A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Silver comb with moonstones (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Jeweled electrum ring (3000 gp).
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Their contribution stands as a beacon of hope for all adventurers!

